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SVGLoader: Implement 'defs' and 'use' nodes #20209
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Original file line number | Diff line number | Diff line change |
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@@ -59,6 +59,8 @@ THREE.SVGLoader.prototype = Object.assign( Object.create( THREE.Loader.prototype | |
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var transform = getNodeTransform( node ); | ||
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var traverseChildNodes = true; | ||
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var path = null; | ||
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switch ( node.nodeName ) { | ||
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@@ -109,6 +111,24 @@ THREE.SVGLoader.prototype = Object.assign( Object.create( THREE.Loader.prototype | |
path = parseLineNode( node ); | ||
break; | ||
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case 'defs': | ||
traverseChildNodes = false; | ||
break; | ||
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case 'use': | ||
style = parseStyle( node, style ); | ||
var usedNodeId = node.href.baseVal.substring( 1 ); | ||
var usedNode = node.viewportElement.getElementById( usedNodeId ); | ||
if ( usedNode ) { | ||
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parseNode( usedNode, style ); | ||
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} | ||
else console.warn( "SVGLoader: 'use node' references non-existent node id: " + usedNodeId ); | ||
break; | ||
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break; | ||
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default: | ||
// console.log( node ); | ||
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@@ -130,11 +150,15 @@ THREE.SVGLoader.prototype = Object.assign( Object.create( THREE.Loader.prototype | |
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} | ||
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var nodes = node.childNodes; | ||
if ( traverseChildNodes ) { | ||
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var nodes = node.childNodes; | ||
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for ( var i = 0; i < nodes.length; i ++ ) { | ||
for ( var i = 0; i < nodes.length; i ++ ) { | ||
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parseNode( nodes[ i ], style ); | ||
parseNode( nodes[ i ], style ); | ||
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} | ||
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} | ||
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@@ -641,13 +665,13 @@ THREE.SVGLoader.prototype = Object.assign( Object.create( THREE.Loader.prototype | |
rx = Math.abs( rx ); | ||
ry = Math.abs( ry ); | ||
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// Compute (x1′, y1′) | ||
// Compute (x1', y1') | ||
var dx2 = ( start.x - end.x ) / 2.0; | ||
var dy2 = ( start.y - end.y ) / 2.0; | ||
var x1p = Math.cos( x_axis_rotation ) * dx2 + Math.sin( x_axis_rotation ) * dy2; | ||
var y1p = - Math.sin( x_axis_rotation ) * dx2 + Math.cos( x_axis_rotation ) * dy2; | ||
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// Compute (cx′, cy′) | ||
// Compute (cx', cy') | ||
var rxs = rx * rx; | ||
var rys = ry * ry; | ||
var x1ps = x1p * x1p; | ||
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@@ -674,11 +698,11 @@ THREE.SVGLoader.prototype = Object.assign( Object.create( THREE.Loader.prototype | |
var cxp = q * rx * y1p / ry; | ||
var cyp = - q * ry * x1p / rx; | ||
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// Step 3: Compute (cx, cy) from (cx′, cy′) | ||
// Step 3: Compute (cx, cy) from (cxâ², cyâ²) | ||
var cx = Math.cos( x_axis_rotation ) * cxp - Math.sin( x_axis_rotation ) * cyp + ( start.x + end.x ) / 2; | ||
var cy = Math.sin( x_axis_rotation ) * cxp + Math.cos( x_axis_rotation ) * cyp + ( start.y + end.y ) / 2; | ||
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// Step 4: Compute θ1 and Δθ | ||
// Step 4: Compute θ1 and Îθ | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. 🤔 There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. What codification should have the source .js files? UTF-8 or other? There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Should be UTF-8. Maybe There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more.
But the problem is in the .js, not the jsm. There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Just tested, and modularize seems to behave correctly. |
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var theta = svgAngle( 1, 0, ( x1p - cxp ) / rx, ( y1p - cyp ) / ry ); | ||
var delta = svgAngle( ( x1p - cxp ) / rx, ( y1p - cyp ) / ry, ( - x1p - cxp ) / rx, ( - y1p - cyp ) / ry ) % ( Math.PI * 2 ); | ||
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@@ -887,6 +911,8 @@ THREE.SVGLoader.prototype = Object.assign( Object.create( THREE.Loader.prototype | |
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if ( adjustFunction === undefined ) adjustFunction = function copy( v ) { | ||
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if ( v.startsWith( 'url' ) ) console.warn( "SVGLoader: url access in attributes is not implemented." ); | ||
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return v; | ||
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}; | ||
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@@ -1069,7 +1095,7 @@ THREE.SVGLoader.prototype = Object.assign( Object.create( THREE.Loader.prototype | |
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function getNodeTransform( node ) { | ||
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if ( ! node.hasAttribute( 'transform' ) ) { | ||
if ( ! ( node.hasAttribute( 'transform' ) || ( node.nodeName === 'use' && ( node.hasAttribute( 'x' ) || node.hasAttribute( 'y' ) ) ) ) ) { | ||
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return null; | ||
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@@ -1092,144 +1118,158 @@ THREE.SVGLoader.prototype = Object.assign( Object.create( THREE.Loader.prototype | |
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function parseNodeTransform( node ) { | ||
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var transform = new THREE.Matrix3(); | ||
var transform = new Matrix3(); | ||
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Does this work? There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. My mistake. Fixed. There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Hmm, are you sure it's fixed? There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Sorry, I must have failed to git add it. |
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var currentTransform = tempTransform0; | ||
var transformsTexts = node.getAttribute( 'transform' ).split( ')' ); | ||
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for ( var tIndex = transformsTexts.length - 1; tIndex >= 0; tIndex -- ) { | ||
if ( node.nodeName === 'use' && ( node.hasAttribute( 'x' ) || node.hasAttribute( 'y' ) ) ) { | ||
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var tx = parseFloatWithUnits( node.getAttribute( 'x' ) ); | ||
var ty = parseFloatWithUnits( node.getAttribute( 'y' ) ); | ||
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var transformText = transformsTexts[ tIndex ].trim(); | ||
transform.translate( tx, ty ); | ||
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if ( transformText === '' ) continue; | ||
} | ||
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var openParPos = transformText.indexOf( '(' ); | ||
var closeParPos = transformText.length; | ||
if ( node.hasAttribute( 'transform' ) ) { | ||
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if ( openParPos > 0 && openParPos < closeParPos ) { | ||
var transformsTexts = node.getAttribute( 'transform' ).split( ')' ); | ||
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var transformType = transformText.substr( 0, openParPos ); | ||
for ( var tIndex = transformsTexts.length - 1; tIndex >= 0; tIndex -- ) { | ||
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var array = parseFloats( transformText.substr( openParPos + 1, closeParPos - openParPos - 1 ) ); | ||
var transformText = transformsTexts[ tIndex ].trim(); | ||
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currentTransform.identity(); | ||
if ( transformText === '' ) continue; | ||
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var openParPos = transformText.indexOf( '(' ); | ||
var closeParPos = transformText.length; | ||
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if ( openParPos > 0 && openParPos < closeParPos ) { | ||
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var transformType = transformText.substr( 0, openParPos ); | ||
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var array = parseFloats( transformText.substr( openParPos + 1, closeParPos - openParPos - 1 ) ); | ||
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currentTransform.identity(); | ||
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switch ( transformType ) { | ||
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switch ( transformType ) { | ||
case "translate": | ||
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case "translate": | ||
if ( array.length >= 1 ) { | ||
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if ( array.length >= 1 ) { | ||
var tx = array[ 0 ]; | ||
var ty = tx; | ||
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var tx = array[ 0 ]; | ||
var ty = tx; | ||
if ( array.length >= 2 ) { | ||
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if ( array.length >= 2 ) { | ||
ty = array[ 1 ]; | ||
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ty = array[ 1 ]; | ||
} | ||
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currentTransform.translate( tx, ty ); | ||
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} | ||
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currentTransform.translate( tx, ty ); | ||
break; | ||
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} | ||
case "rotate": | ||
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break; | ||
if ( array.length >= 1 ) { | ||
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case "rotate": | ||
var angle = 0; | ||
var cx = 0; | ||
var cy = 0; | ||
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if ( array.length >= 1 ) { | ||
// Angle | ||
angle = - array[ 0 ] * Math.PI / 180; | ||
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var angle = 0; | ||
var cx = 0; | ||
var cy = 0; | ||
if ( array.length >= 3 ) { | ||
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// Angle | ||
angle = - array[ 0 ] * Math.PI / 180; | ||
// Center x, y | ||
cx = array[ 1 ]; | ||
cy = array[ 2 ]; | ||
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if ( array.length >= 3 ) { | ||
} | ||
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// Center x, y | ||
cx = array[ 1 ]; | ||
cy = array[ 2 ]; | ||
// Rotate around center (cx, cy) | ||
tempTransform1.identity().translate( - cx, - cy ); | ||
tempTransform2.identity().rotate( angle ); | ||
tempTransform3.multiplyMatrices( tempTransform2, tempTransform1 ); | ||
tempTransform1.identity().translate( cx, cy ); | ||
currentTransform.multiplyMatrices( tempTransform1, tempTransform3 ); | ||
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} | ||
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// Rotate around center (cx, cy) | ||
tempTransform1.identity().translate( - cx, - cy ); | ||
tempTransform2.identity().rotate( angle ); | ||
tempTransform3.multiplyMatrices( tempTransform2, tempTransform1 ); | ||
tempTransform1.identity().translate( cx, cy ); | ||
currentTransform.multiplyMatrices( tempTransform1, tempTransform3 ); | ||
break; | ||
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} | ||
case "scale": | ||
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break; | ||
if ( array.length >= 1 ) { | ||
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case "scale": | ||
var scaleX = array[ 0 ]; | ||
var scaleY = scaleX; | ||
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if ( array.length >= 1 ) { | ||
if ( array.length >= 2 ) { | ||
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var scaleX = array[ 0 ]; | ||
var scaleY = scaleX; | ||
scaleY = array[ 1 ]; | ||
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if ( array.length >= 2 ) { | ||
} | ||
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scaleY = array[ 1 ]; | ||
currentTransform.scale( scaleX, scaleY ); | ||
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} | ||
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currentTransform.scale( scaleX, scaleY ); | ||
break; | ||
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} | ||
case "skewX": | ||
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break; | ||
if ( array.length === 1 ) { | ||
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case "skewX": | ||
currentTransform.set( | ||
1, Math.tan( array[ 0 ] * Math.PI / 180 ), 0, | ||
0, 1, 0, | ||
0, 0, 1 | ||
); | ||
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if ( array.length === 1 ) { | ||
} | ||
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currentTransform.set( | ||
1, Math.tan( array[ 0 ] * Math.PI / 180 ), 0, | ||
0, 1, 0, | ||
0, 0, 1 | ||
); | ||
break; | ||
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} | ||
case "skewY": | ||
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break; | ||
if ( array.length === 1 ) { | ||
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case "skewY": | ||
currentTransform.set( | ||
1, 0, 0, | ||
Math.tan( array[ 0 ] * Math.PI / 180 ), 1, 0, | ||
0, 0, 1 | ||
); | ||
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if ( array.length === 1 ) { | ||
} | ||
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currentTransform.set( | ||
1, 0, 0, | ||
Math.tan( array[ 0 ] * Math.PI / 180 ), 1, 0, | ||
0, 0, 1 | ||
); | ||
break; | ||
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} | ||
case "matrix": | ||
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break; | ||
if ( array.length === 6 ) { | ||
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case "matrix": | ||
currentTransform.set( | ||
array[ 0 ], array[ 2 ], array[ 4 ], | ||
array[ 1 ], array[ 3 ], array[ 5 ], | ||
0, 0, 1 | ||
); | ||
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if ( array.length === 6 ) { | ||
} | ||
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currentTransform.set( | ||
array[ 0 ], array[ 2 ], array[ 4 ], | ||
array[ 1 ], array[ 3 ], array[ 5 ], | ||
0, 0, 1 | ||
); | ||
break; | ||
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} | ||
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break; | ||
} | ||
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} | ||
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} | ||
transform.premultiply( currentTransform ); | ||
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transform.premultiply( currentTransform ); | ||
} | ||
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} | ||
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🤔