Docs: Add instanceMatrix to shader documentation #20293
Merged
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This change documents some speed bumps I ran into while trying to write a shader for instanced objects.
There are enough levels of indirection in reading the ShaderChunks source that figuring out how instanceMatrix is used was too difficult for me.
Thankfully someone wrote a medium article on the topic, but it took a lot of searching after bouncing off the official documentation.
As someone who has not done much work in shaders before, an explanation of how instanceMatrix is typically consumed was also helpful, so I included that as well.