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WebGLRenderTarget: convert to es6 #21053

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merged 2 commits into from
Jan 12, 2021
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alexfriesen
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Related issue: #19986

Description

I converted WebGLRenderTarget, WebGLMultisampleRenderTarget and WebGLCubeRenderTarget to es6 classes.

@Mugen87
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Mugen87 commented Jan 11, 2021

It seems these classes are already covered by an existing (still open) PR #20101.

@mrdoob
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mrdoob commented Jan 12, 2021

Seems like #20101 has unresolved conflicts though. Merging this one.

@mrdoob mrdoob added this to the r125 milestone Jan 12, 2021
@mrdoob mrdoob merged commit 8c3d080 into mrdoob:dev Jan 12, 2021
@mrdoob
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mrdoob commented Jan 12, 2021

Thanks!

@alexfriesen alexfriesen deleted the es6-render-target branch January 12, 2021 22:49
@DefinitelyMaybe DefinitelyMaybe mentioned this pull request Jan 21, 2021
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@john102m
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just could I have a hint how to catch up regarding THREE.WebGLCubeRenderTarget

@alexfriesen
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just could I have a hint how to catch up regarding THREE.WebGLCubeRenderTarget

Everything should be working as usual.
Docs are here: https://threejs.org/docs/index.html#api/en/cameras/CubeCamera
There is also an example how to use it.

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4 participants