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Docs: Remove renderBufferDirect(). #22706

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Oct 20, 2021
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3 changes: 0 additions & 3 deletions docs/api/en/renderers/WebGLRenderer.html
Original file line number Diff line number Diff line change
Expand Up @@ -414,9 +414,6 @@ <h3>[method:null render]( [param:Object3D scene], [param:Camera camera] )</h3>
[page:WebGLRenderer.autoClearDepth autoClearDepth] properties to false. To forcibly clear one ore more buffers call [page:WebGLRenderer.clear .clear].
</p>

<h3>[method:null renderBufferDirect]( [param:Camera camera], [param:Scene scene], [param:BufferGeometry geometry], [param:Material material], [param:Object3D object], [param:Object group] )</h3>
<p>Render a buffer geometry group using the camera and with the specified material.</p>

<h3>[method:null resetState]()</h3>
<p>Can be used to reset the internal WebGL state. This method is mostly relevant for applications which share a single WebGL context across multiple WebGL libraries.</p>

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3 changes: 0 additions & 3 deletions docs/api/zh/renderers/WebGLRenderer.html
Original file line number Diff line number Diff line change
Expand Up @@ -368,9 +368,6 @@ <h3>[method:null render]( [param:Object3D scene], [param:Camera camera] )</h3>
即便forceClear设为true, 也可以通过将[page:WebGLRenderer.autoClearColor autoClearColor]、[page:WebGLRenderer.autoClearStencil autoClearStencil]或[page:WebGLRenderer.autoClearDepth autoClearDepth]属性的值设为false来阻止对应缓存被清除。
</p>

<h3>[method:null renderBufferDirect]( [param:Camera camera], [param:Scene scene], [param:BufferGeometry geometry], [param:Material material], [param:Object3D object], [param:Object group] )</h3>
<p>使用相机和指定材质渲染缓冲几何组。</p>

<h3>[method:null resetState]()</h3>
<p>Can be used to reset the internal WebGL state. This method is mostly relevant for applications which share a single WebGL context across multiple WebGL libraries.</p>

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