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GLTFLoader: Avoid using ImageBitmap in Safari #23086

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Dec 24, 2021
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2 changes: 1 addition & 1 deletion examples/jsm/loaders/GLTFLoader.js
Original file line number Diff line number Diff line change
Expand Up @@ -2253,7 +2253,7 @@ class GLTFParser {

// Use an ImageBitmapLoader if imageBitmaps are supported. Moves much of the
// expensive work of uploading a texture to the GPU off the main thread.
if ( typeof createImageBitmap !== 'undefined' && /Firefox/.test( navigator.userAgent ) === false ) {
if ( typeof createImageBitmap !== 'undefined' && /Firefox|Safari/.test( navigator.userAgent ) === false ) {

this.textureLoader = new ImageBitmapLoader( this.options.manager );

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