Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Examples: Fix raycasting in webgl_lines_fat_raycasting example. #23690

Merged
merged 1 commit into from
Oct 31, 2022
Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
9 changes: 5 additions & 4 deletions examples/webgl_lines_fat_raycasting.html
Original file line number Diff line number Diff line change
Expand Up @@ -232,6 +232,11 @@
renderer.setViewport( 0, 0, window.innerWidth, window.innerHeight );

raycaster.setFromCamera( pointer, camera );

// renderer will set this eventually
// set the new resolution before raycasting so it is set correctly
matLine.resolution.set( window.innerWidth, window.innerHeight ); // resolution of the viewport
matThresholdLine.resolution.set( window.innerWidth, window.innerHeight ); // resolution of the viewport

const obj = line.visible ? line : segments;
const intersects = raycaster.intersectObject( obj, true );
Expand All @@ -257,10 +262,6 @@

}

// renderer will set this eventually
matLine.resolution.set( window.innerWidth, window.innerHeight ); // resolution of the viewport
matThresholdLine.resolution.set( window.innerWidth, window.innerHeight ); // resolution of the viewport

gpuPanel.startQuery();
renderer.render( scene, camera );
gpuPanel.endQuery();
Expand Down