fix: allow control renderTarget encoding #23870
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Description
Considering the Color Management updates (#23430, #23392), it seems like the right thing to do is to bring back the ability to control the encoding in which the pixels are rendered to the
renderTarget
.The current behavior is that if I want an sRGB-encoded
renderTarget
, theWebGLRenderer
will write everything to it in Linear, except for the background color, which is going to be written in sRGB, which is not right.This PR fixes this behavior and gives the user control over the encoding of the
renderTarget
.Should we add this to the next minor?
Related issues: #23251, #23278