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fixed a symbol #24012

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May 6, 2022
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2 changes: 1 addition & 1 deletion manual/en/materials.html
Original file line number Diff line number Diff line change
Expand Up @@ -64,7 +64,7 @@ <h1>Materials</h1>
const m2 = new THREE.MeshBasicMaterial({color: 'red'}); // red
const m3 = new THREE.MeshBasicMaterial({color: '#F00'}); // red
const m4 = new THREE.MeshBasicMaterial({color: 'rgb(255,0,0)'}); // red
const m5 = new THREE.MeshBasicMaterial({color: 'hsl(0,100%,50%)'); // red
const m5 = new THREE.MeshBasicMaterial({color: 'hsl(0,100%,50%)'}); // red
</pre>
<p>So let's go over three.js's set of materials.</p>
<p>The <a href="/docs/#api/en/materials/MeshBasicMaterial"><code class="notranslate" translate="no">MeshBasicMaterial</code></a> is not affected by lights.
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2 changes: 1 addition & 1 deletion manual/fr/materials.html
Original file line number Diff line number Diff line change
Expand Up @@ -61,7 +61,7 @@ <h1>Les Matériaux dans </h1>
const m2 = new THREE.MeshBasicMaterial({color: 'red'}); // rouge
const m3 = new THREE.MeshBasicMaterial({color: '#F00'}); // rouge
const m4 = new THREE.MeshBasicMaterial({color: 'rgb(255,0,0)'}); // rouge
const m5 = new THREE.MeshBasicMaterial({color: 'hsl(0,100%,50%)'); // rouge
const m5 = new THREE.MeshBasicMaterial({color: 'hsl(0,100%,50%)'}); // rouge
</pre>
<p>Examinons l'ensemble des materials de Three.js</p>
<p>Le <a href="/docs/#api/en/materials/MeshBasicMaterial"><code class="notranslate" translate="no">MeshBasicMaterial</code></a> n'est pas affecté par la lumière.
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2 changes: 1 addition & 1 deletion manual/ja/materials.html
Original file line number Diff line number Diff line change
Expand Up @@ -62,7 +62,7 @@ <h1>マテリアル</h1>
const m2 = new THREE.MeshBasicMaterial({color: 'red'}); // red
const m3 = new THREE.MeshBasicMaterial({color: '#F00'}); // red
const m4 = new THREE.MeshBasicMaterial({color: 'rgb(255,0,0)'}); // red
const m5 = new THREE.MeshBasicMaterial({color: 'hsl(0,100%,50%)'); // red
const m5 = new THREE.MeshBasicMaterial({color: 'hsl(0,100%,50%)'}); // red
</pre>
<p>では、three.jsのマテリアルの設定の説明をしましょう。</p>
<p><a href="/docs/#api/ja/materials/MeshBasicMaterial"><code class="notranslate" translate="no">MeshBasicMaterial</code></a>は光源の影響を受けません。
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2 changes: 1 addition & 1 deletion manual/ko/materials.html
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Expand Up @@ -65,7 +65,7 @@ <h1>재질(Materials)</h1>
const m2 = new THREE.MeshBasicMaterial({color: 'red'}); // 빨강
const m3 = new THREE.MeshBasicMaterial({color: '#F00'}); // 빨강
const m4 = new THREE.MeshBasicMaterial({color: 'rgb(255,0,0)'}); // 빨강
const m5 = new THREE.MeshBasicMaterial({color: 'hsl(0,100%,50%)'); // 빨강
const m5 = new THREE.MeshBasicMaterial({color: 'hsl(0,100%,50%)'}); // 빨강
</pre>
<p>이제 Three.js의 기본 재질을 살펴보겠습니다.</p>
<p><a href="/docs/#api/ko/materials/MeshBasicMaterial"><code class="notranslate" translate="no">MeshBasicMaterial</code></a>은 광원의 영향을 받지 않습니다. <a href="/docs/#api/ko/materials/MeshLambertMaterial"><code class="notranslate" translate="no">MeshLambertMaterial</code></a>은
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2 changes: 1 addition & 1 deletion manual/ru/materials.html
Original file line number Diff line number Diff line change
Expand Up @@ -62,7 +62,7 @@ <h1>Материалы </h1>
const m2 = new THREE.MeshBasicMaterial({color: 'red'}); // red
const m3 = new THREE.MeshBasicMaterial({color: '#F00'}); // red
const m4 = new THREE.MeshBasicMaterial({color: 'rgb(255,0,0)'}); // red
const m5 = new THREE.MeshBasicMaterial({color: 'hsl(0,100%,50%)'); // red
const m5 = new THREE.MeshBasicMaterial({color: 'hsl(0,100%,50%)'}); // red
</pre>
<p>прим. переводчика:
Блик - световое пятно на ярко освещённой выпуклой или плоской глянцевой поверхности.
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2 changes: 1 addition & 1 deletion manual/zh/materials.html
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Expand Up @@ -58,7 +58,7 @@ <h1>材质</h1>
const m2 = new THREE.MeshBasicMaterial({color: 'red'}); // 红色
const m3 = new THREE.MeshBasicMaterial({color: '#F00'}); // 红色
const m4 = new THREE.MeshBasicMaterial({color: 'rgb(255,0,0)'}); // 红色
const m5 = new THREE.MeshBasicMaterial({color: 'hsl(0,100%,50%)'); // 红色
const m5 = new THREE.MeshBasicMaterial({color: 'hsl(0,100%,50%)'}); // 红色
</pre>
<p>那么,我们就来看看three.js的几个材质。</p>
<p><a href="/docs/#api/zh/materials/MeshBasicMaterial"><code class="notranslate" translate="no">MeshBasicMaterial</code></a> 不受光照的影响。<a href="/docs/#api/zh/materials/MeshLambertMaterial"><code class="notranslate" translate="no">MeshLambertMaterial</code></a> 只在顶点计算光照,而 <a href="/docs/#api/zh/materials/MeshPhongMaterial"><code class="notranslate" translate="no">MeshPhongMaterial</code></a> 则在每个像素计算光照。<a href="/docs/#api/zh/materials/MeshPhongMaterial"><code class="notranslate" translate="no">MeshPhongMaterial</code></a> 还支持镜面高光。</p>
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