Improve transmission when background is transparent #26003
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Follow-on to #25881.
Transmission, as implemented in three.js, requires either opaque scene objects, a skybox, or an opaque scene background to serve as a source of light.
Light is transmitted and attenuated from behind the model towards the camera. If there is no light, there is no color.
Consequently, the rendering will be incorrect if the background is transparent. It will also be incorrect even if there is a CSS background, since the CSS background is not accessible to the renderer.
This workaround ensures a background is present during the transmission calculation to serve as a source of light.