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WebGPURenderer: Fix receiveShadow and introduce shadowPositionNode #28146
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40725b1
fix receive shadow and introduce shadowPositionNode
RenaudRohlinger 4149889
fix receive only and example
RenaudRohlinger b47d990
better fix
RenaudRohlinger 8f56198
update example
RenaudRohlinger 612d782
add color noise to example
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Can we create an offset of the normals instead of changing the position? We could use it on other types of surfaces, this seems limiting to me since
normalWorld
continues with the reference from the previous position.An update I haven't made yet... I think we should test is that the leftover normals should follow the object's normalMap changes.