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ColorManagement: Fix rendering to linear spaces #29543

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donmccurdy
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@donmccurdy donmccurdy commented Oct 2, 2024

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github-actions bot commented Oct 2, 2024

📦 Bundle size

Full ESM build, minified and gzipped.

Before After Diff
WebGL 688.08
170.59
688.13
170.5
+52 B
-89 B
WebGPU 807.1
217.42
807.15
217.43
+52 B
+4 B
WebGPU Nodes 806.61
217.29
806.66
217.29
+52 B
+4 B

🌳 Bundle size after tree-shaking

Minimal build including a renderer, camera, empty scene, and dependencies.

Before After Diff
WebGL 462.8
111.78
462.85
111.78
+52 B
+3 B
WebGPU 535.9
144.69
535.95
144.69
+52 B
+3 B
WebGPU Nodes 491.98
134.42
492.03
134.42
+52 B
+3 B

@Mugen87 Mugen87 added this to the r170 milestone Oct 2, 2024
@Mugen87 Mugen87 merged commit 1e67d7e into mrdoob:dev Oct 2, 2024
12 checks passed
@donmccurdy donmccurdy deleted the fix/colormanagement-output-linear-srgb branch October 2, 2024 11:04
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WebGLRenderer: setting outputColorSpace to LinearSRGBColorSpace throws error
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