WebGPURenderer: Logarithmic Depth Refinement #29561
Merged
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Small refinement to PR #29447:
Improved wording in a TODO comment in AnalyticLightNode.js.
Removed unnecessary comments in NodeMaterial.js. First, the cameraNear/cameraFar nodes should be used, so the comment stating that they shouldn't be used is inaccurate. Second, the comment describing the
float(1e27)
bug now has its own issue report TSL: Using float(1e21) causes a shader syntax error, but uniform(1e21) does not #29560Removed unnecessary ".add( 1 ).div( 2 )" operations from the log depth calculation and added more detail to the log depth comments in ViewportDepthNode.js.