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@sunag sunag commented Mar 25, 2025

Related issue: #30783 (comment)

Description

Add debug() method to facilitate inspection of the generated code.

const timerScaleNode = time.mul( vec2( - 0.5, 0.1 ) );
const animateUV = uv().add( timerScaleNode );

materialBox.colorNode = checker( animateUV ).toVar().debug();

Alternative

materialBox.colorNode = uv().debug( ( code ) => {

	console.log( code );

} )

WGSL Result

// #--- TSL Debug ---#
nodeVar0 = ( ( nodeVarying3 + ( vec2<f32>( render.nodeUniform0 ) * vec2<f32>( -0.5, 0.1 ) ) ) * vec2<f32>( 2.0 ) );
nodeVar1 = sign( ( ( floor( nodeVar0.x ) + floor( nodeVar0.y ) ) % 2.0 ) );

/* ... */ nodeVar1 /* ... */
// #-----------------#

GLSL Result

// #--- TSL Debug ---#
nodeVar0 = ( ( nodeVarying3 + ( vec2( f_nodeUniform0 ) * vec2( -0.5, 0.1 ) ) ) * vec2( 2.0 ) );
nodeVar1 = sign( mod( ( floor( nodeVar0.x ) + floor( nodeVar0.y ) ), 2.0 ) );

/* ... */ nodeVar1 /* ... */
// #-----------------#

@sunag sunag added this to the r175 milestone Mar 25, 2025
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github-actions bot commented Mar 25, 2025

📦 Bundle size

Full ESM build, minified and gzipped.

Before After Diff
WebGL 336.08
78.29
336.08
78.29
+0 B
+0 B
WebGPU 530.63
147.4
531.17
147.59
+548 B
+198 B
WebGPU Nodes 530.09
147.29
530.64
147.49
+548 B
+197 B

🌳 Bundle size after tree-shaking

Minimal build including a renderer, camera, empty scene, and dependencies.

Before After Diff
WebGL 465.15
112.18
465.15
112.18
+0 B
+0 B
WebGPU 602.3
163.4
602.81
163.54
+513 B
+135 B
WebGPU Nodes 557.34
152.84
557.85
152.97
+513 B
+131 B

@sunag sunag marked this pull request as ready for review March 25, 2025 16:17
@sunag sunag merged commit 30c4024 into mrdoob:dev Mar 25, 2025
12 checks passed
@sunag sunag deleted the dev-debug branch March 25, 2025 19:50
@Makio64
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Makio64 commented Mar 26, 2025

thanks @sunag ! <3

@brunosimon
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Great idea

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3 participants