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66 changes: 42 additions & 24 deletions examples/webgl_reverse_depth_buffer.html
Original file line number Diff line number Diff line change
Expand Up @@ -62,17 +62,15 @@
text-align: center;
}

#depth-warning {
#info_note {
position: absolute;
top: 40px;
top: 24px;
width: 100%;
padding: 10px;
box-sizing: border-box;
text-align: center;
color: #ff5555;
font-weight: bold;
color: rgba(255, 255, 255, 0.8);
z-index: 2;
display: none;
}
</style>
</head>
Expand All @@ -87,8 +85,8 @@
<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> - reverse depth buffer<br/>
</div>

<div id="depth-warning">
Warning: Your browser's WebGL provides less than 24-bit depth buffer precision. This example may not display correctly.
<div id="info_note">
Note: For best results, a floating-point depth buffer should be used with post-processing. See <a href="https://developer.nvidia.com/blog/visualizing-depth-precision" target="_blank" rel="noopener">Visualizing Depth Precision</a>.
</div>

<script type="importmap">
Expand All @@ -105,10 +103,20 @@
import * as THREE from 'three';

import Stats from 'three/addons/libs/stats.module.js';
import { EffectComposer } from 'three/addons/postprocessing/EffectComposer.js';
import { RenderPass } from 'three/addons/postprocessing/RenderPass.js';
import { OutputPass } from 'three/addons/postprocessing/OutputPass.js';

let stats, camera, scene, normalRenderer, logarithmicRenderer, reverseRenderer;
let stats, camera, scene;
let normalRenderer, logarithmicRenderer, reverseRenderer;
let normalComposer, logarithmicComposer, reverseComposer;
const meshes = [];

const renderTarget = new THREE.WebGLRenderTarget();
renderTarget.type = THREE.UnsignedByteType;
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@Methuselah96 Methuselah96 Apr 24, 2025

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Any pointers to what setting the type property does? I don't see it documented for WebGLRenderTarget and was wondering whether it needs to be added to the TypeScript types.

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I guess this should be:

renderTarget.texture.type

But since the default is already THREE.UnsignedByteType we probably can just delete this line.

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This is a bad habit of mine. I will remove the line #30989.

renderTarget.depthTexture = new THREE.DepthTexture();
renderTarget.depthTexture.type = THREE.FloatType;

init();
animate();

Expand Down Expand Up @@ -206,32 +214,34 @@
normalRenderer.domElement.style.position = 'relative';
normalContainer.appendChild( normalRenderer.domElement );

normalComposer = new EffectComposer( normalRenderer, renderTarget );
normalComposer.addPass( new RenderPass( scene, camera ) );
normalComposer.addPass( new OutputPass() );

const logarithmicContainer = document.getElementById( 'container_logarithmic' );
logarithmicRenderer = new THREE.WebGLRenderer( { logarithmicDepthBuffer: true } );
logarithmicRenderer.setPixelRatio( window.devicePixelRatio );
logarithmicRenderer.setSize( 0.33 * window.innerWidth, window.innerHeight );
logarithmicRenderer.domElement.style.position = 'relative';
logarithmicContainer.appendChild( logarithmicRenderer.domElement );

logarithmicComposer = new EffectComposer( logarithmicRenderer, renderTarget );
logarithmicComposer.addPass( new RenderPass( scene, camera ) );
logarithmicComposer.addPass( new OutputPass() );

const reverseContainer = document.getElementById( 'container_reverse' );
reverseRenderer = new THREE.WebGLRenderer( { reverseDepthBuffer: true } );
reverseRenderer.setPixelRatio( window.devicePixelRatio );
reverseRenderer.setSize( 0.33 * window.innerWidth, window.innerHeight );
reverseRenderer.domElement.style.position = 'relative';
reverseContainer.appendChild( reverseRenderer.domElement );

// Check depth buffer precision
const gl = normalRenderer.getContext();

const depthBits = gl.getParameter( gl.DEPTH_BITS );

if ( depthBits < 24 ) {

document.getElementById( 'depth-warning' ).style.display = 'block';

}
reverseComposer = new EffectComposer( reverseRenderer, renderTarget );
reverseComposer.addPass( new RenderPass( scene, camera ) );
reverseComposer.addPass( new OutputPass() );

window.addEventListener( 'resize', onWindowResize );
onWindowResize();

}

Expand All @@ -255,19 +265,27 @@

function render() {

normalRenderer.render( scene, camera );
logarithmicRenderer.render( scene, camera );
reverseRenderer.render( scene, camera );
normalComposer.render();
logarithmicComposer.render();
reverseComposer.render();

stats.update();

}

function onWindowResize() {

normalRenderer.setSize( 0.33 * window.innerWidth, window.innerHeight );
logarithmicRenderer.setSize( 0.33 * window.innerWidth, window.innerHeight );
reverseRenderer.setSize( 0.33 * window.innerWidth, window.innerHeight );
const width = 0.33 * window.innerWidth;
const height = window.innerHeight;
const dpr = window.devicePixelRatio;

normalComposer.setSize( width * dpr, height * dpr );
logarithmicComposer.setSize( width * dpr, height * dpr );
reverseComposer.setSize( width * dpr, height * dpr );

normalRenderer.setSize( width, height );
logarithmicRenderer.setSize( width, height );
reverseRenderer.setSize( width, height );

camera.aspect = 0.33 * window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
Expand Down