- Implement a menu system
- TODO ability to select and hit a button to start the game
- Review ball colliding code organization and make sure play is only called once on ballSound for a single collision
- Add FX Sprites
- Game Over system
- "slicing" logic = bigger racket delta when hitting the ball means more speed and / or curving the ball
- Figure out the building system (dependencies, root makefile vs CMAKELists, makefile in build folder, etc...)
- Enable C Warnings
- Use closure equivalents to avoid declaring ball globally ?
- Somehow calling fillRect before updateAndDrawSprites doesn't show rectangles at all.
- Tracking is the name given to spacing between letters when working with fonts