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TODO Game Features

  • Implement a menu system
    • TODO ability to select and hit a button to start the game
  • Review ball colliding code organization and make sure play is only called once on ballSound for a single collision
  • Add FX Sprites
  • Game Over system
  • "slicing" logic = bigger racket delta when hitting the ball means more speed and / or curving the ball

TODO C Learning

  • Figure out the building system (dependencies, root makefile vs CMAKELists, makefile in build folder, etc...)
  • Enable C Warnings
  • Use closure equivalents to avoid declaring ball globally ?

Notes

  • Somehow calling fillRect before updateAndDrawSprites doesn't show rectangles at all.
  • Tracking is the name given to spacing between letters when working with fonts

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A pong game to learn the playdate sdk

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