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v1_1_cpp_adaptor
When you want to pack to msgpack::object from a various type object, you need an adaptor. Converting to msgpack::object from a various type object and vice versa, it requires an adaptor too.
See conversion.
msgpack-c provides predefined adaptors for C++ primitive types and standard libraries.
C++ type | msgpack::object type | note |
---|---|---|
bool | bool | |
char* | str | |
std::deque | array | |
char | positive/negative integer | |
signed ints *1 | positive/negative integer | |
unsigned ints *2 | positive integer | |
std::list | array | |
std::map | array | |
std::pair | array | |
std::set | array | |
std::string | str | |
std::vector | array | |
std::vector<char> | bin | |
std::vector<unsigned char> | bin | since 1.2.0 |
C++11 type | msgpack::object type | note |
---|---|---|
std::array | array | |
std::array<char> | bin | |
std::array<unsigned char> | bin | since 1.2.0 |
std::forward_list | array | |
std::tuple | array | |
std::unordered_map | array | |
std::unordered_set | array | |
std::unique_ptr | depends on template type | since 1.2.0 |
std::shared_ptr | depends on template type | since 1.2.0 |
boost type | msgpack::object type | note |
---|---|---|
string_ref | str | since 1.2.0 |
optional | depends on optional type | since 1.2.0 |
fusion sequence | array | since 1.2.0 |
When you use the adaptors for boost containers, you need to define MSGPACK_USE_BOOST.
*1 signed ints signed char, signed short, signed int, signed long, signed long long
*2 unsigned ints unsigned char, unsigned short, unsigned int, signed long, signed long long
msgpack::object type is defined as follows: https://github.com/msgpack/msgpack/blob/master/spec.md
These adaptors are defined in the following directory: https://github.com/msgpack/msgpack-c/tree/master/include/msgpack/adaptor
When you want to adapt your class to msgpack, use MSGPACK_DEFINE macro.
macro | msgpack::object type | note |
---|---|---|
MSGPACK_DEFINE | array or map *3 | |
MSGPACK_DEFINE_ARRAY | array | since 1.2.0 |
MSGPACK_DEFINE_MAP | map | since 1.2.0 |
*3 When you define MSGPACK_USE_DEFINE_MAP, MSGPACK_DEFINE is adapted to array, otherwise adapted to map.
#include <msgpack.hpp>
struct your_class {
int a;
std::string b;
MSGPACK_DEFINE(a, b);
};
// ...
Let's say a == 42, b == "ABC", the object of your_class is serialized as follows:
// array
[42,"ABC"]
// map (MSGPACK_USE_DEFINE_MAP is defined)
{"a":42,"b":"ABC"}
I use JSON to help understanding. But actual condition is msgpack format.
The macro MSGPACK_DEFINE provides packing, converting to msgpack object with zone, and converting to your_class from msgpack::object functionalities. your_class is packed/converted as msgpack array.
https://github.com/msgpack/msgpack-c/blob/master/example/cpp03/class_intrusive.cpp
When you want to adapt your class with its base classes ,use MSGPACK_BASE macro.
#include <msgpack.hpp>
struct base1 {
int a;
MSGPACK_DEFINE(a);
};
struct base2 {
int a;
MSGPACK_DEFINE(a);
};
struct your_class : base1, base2 {
int a;
std::string b;
// You can choose any order. It is represented to the msgpack array elements order.
MSGPACK_DEFINE(b, MSGPACK_BASE(base2), a, MSGPACK_BASE(base1));
};
// ...
macro | msgpack::object type |
---|---|
MSGPACK_BASE | array or map *4 |
MSGPACK_BASE_ARRAY | array |
MSGPACK_BASE_MAP | map |
*4 When you define MSGPACK_USE_DEFINE_MAP, MSGPACK_BASE is adapted to array, otherwise adapted to map.
You must use MSGPACK_BASE with MSGPACK_DEFINE, MSGPACK_BASE_ARRAY with MSGPACK_DEFINE_ARRAY, or MSGPACK_BASE_MAP with MSGPACK_DEFINE_MAP. When you use MSGPACK_BASE_MAP, the key is the STR of the base class name.
Let's say base1::a == 1, base2::a == 2, your_class::a == 42, and your_class::b == "ABC", the object of your_class is serialized as follows:
// array
["ABC",[2],42,[1]]
// map (MSGPACK_USE_DEFINE_MAP is defined)
{"b":"ABC","base2":{"a":2},"a":42,"base1":{"a":1}}
I use JSON to help understanding. But actual condition is msgpack format.
When you use an array based adaptor, e.g.)MSGPACK_DEFINE_ARRAY, the order of member variables and base classes is important. The index of the msgpack::object array is corresponding to the member variables order. When you use a map based adaptor, e.g.)MSGPACK_DEFINE_MAP, the names of member variables and base classes is important. The keys of the msgpack::object map is corresponding to member variables names and the base classes names.
When you don't want to modify your class, you can use non-intrusive approach. msgpack-c provides the following four functor class templates. Those templates are in the namespace msgpack::adaptor.
Converting from msgpack::object to T.
template <typename T>
struct convert {
msgpack::object const& operator()(msgpack::object const&, T&) const;
};
Packing from T into msgpack::packer.
template <typename T>
struct pack {
template <typename Stream>
msgpack::packer<Stream>& operator()(msgpack::packer<Stream>&, T const&) const;
};
Set msgpack::object by T.
template <typename T>
struct object {
void operator()(msgpack::object&, T const&) const;
};
- Set msgpack::object::with_zone by T.
template <typename T>
struct object_with_zone {
void operator()(msgpack::object::with_zone&, T const&) const;
};
In order to add packing/conversion supports for your custom types, you need to specialize the templates.
Here are templates that are specialized to 'your_type'.
template <>
struct convert<your_type> {
msgpack::object const& operator()(msgpack::object const&, your_type&) const {
// your implementation
}
};
template <>
struct pack<your_type> {
template <typename Stream>
msgpack::packer<Stream>& operator()(msgpack::packer<Stream>&, your_type const&) const {
// your implementation
}
};
template <>
struct object<your_type> {
void operator()(msgpack::object&, your_type const&) const {
// your implementation
}
};
template <>
struct object_with_zone<your_type> {
void operator()(msgpack::object::with_zone&, your_type const&) const {
// your implementation
}
};
You don't need to specialize all the templates. When you want to support pack only, then you can specialze only the pack template.
Example:
#include <msgpack.hpp>
struct your_class {
int a;
std::string b;
};
namespace msgpack {
MSGPACK_API_VERSION_NAMESPACE(MSGPACK_DEFAULT_API_NS) {
namespace adaptor {
// Place class template specialization here
template<>
struct convert<my_class> {
msgpack::object const& operator()(msgpack::object const& o, my_class& v) const {
if (o.type != msgpack::type::ARRAY) throw msgpack::type_error();
if (o.via.array.size != 2) throw msgpack::type_error();
v = my_class(
o.via.array.ptr[0].as<std::string>(),
o.via.array.ptr[1].as<int>());
return o;
}
};
template<>
struct pack<my_class> {
template <typename Stream>
packer<Stream>& operator()(msgpack::packer<Stream>& o, my_class const& v) const {
// packing member variables as an array.
o.pack_array(2);
o.pack(v.get_name());
o.pack(v.get_age());
return o;
}
};
template <>
struct object_with_zone<my_class> {
void operator()(msgpack::object::with_zone& o, my_class const& v) const {
o.type = type::ARRAY;
o.via.array.size = 2;
o.via.array.ptr = static_cast<msgpack::object*>(
o.zone.allocate_align(sizeof(msgpack::object) * o.via.array.size));
o.via.array.ptr[0] = msgpack::object(v.get_name(), o.zone);
o.via.array.ptr[1] = msgpack::object(v.get_age(), o.zone);
}
};
} // namespace adaptor
} // MSGPACK_API_VERSION_NAMESPACE(MSGPACK_DEFAULT_API_NS)
} // namespace msgpack
https://github.com/msgpack/msgpack-c/blob/master/example/cpp03/class_non_intrusive.cpp
You might want to convert to a class that doesn't have default constructor from a msgpack::object. In order to do that, you can use 'as' class template specialization.
Here is a non default constructible class:
struct no_def_con {
no_def_con() = delete;
no_def_con(int i):i(i) {}
int i;
MSGPACK_DEFINE(i);
};
Define 'as' class template specialization as follows:
namespace msgpack {
MSGPACK_API_VERSION_NAMESPACE(MSGPACK_DEFAULT_API_NS) {
namespace adaptor {
template <>
struct as<no_def_con> {
no_def_con operator()(msgpack::object const& o) const {
if (o.type != msgpack::type::ARRAY) throw msgpack::type_error();
if (o.via.array.size != 1) throw msgpack::type_error();
return no_def_con(o.via.array.ptr[0].as<int>());
}
};
} // adaptor
} // MSGPACK_API_VERSION_NAMESPACE(MSGPACK_DEFAULT_API_NS)
} // msgpack
Then, you can convert to your class form msgpack::object as follows:
msgpack::object o = /*...*/
no_def_con ndc = o.as<no_def_con>();
NOTE: MSVC2015 doesn't support C++11 feature completely. This feature isn't supported on MSVC2015 due to lack of Expression SFINAE. See https://github.com/msgpack/msgpack-c/issues/343#issuecomment-131654386.
When you want to adapt enum or enum class to msgpack, use MSGPACK_ADD_ENUM macro.
#include <msgpack.hpp>
enum your_enum {
elem1,
elem2
};
MSGPACK_ADD_ENUM(your_enum);
enum class your_enum_class {
elem1,
elem2
};
MSGPACK_ADD_ENUM(your_enum_class);
// ...
You need to use MSGPACK_ADD_ENUM in the global namespace.
The macro MSGPACK_DEFINE provides packing, converting to msgpack object with or without zone, and converting to your_enum from msgpack::object functionalities. your_enum is packed/converted as msgpack positive/negative integer.
See an example.
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