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set Stripping Level as use micro mscorlib when building unity3d for ios #72

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superfanddd opened this issue Mar 18, 2015 · 1 comment
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@superfanddd
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hello~

I use msgpack in my game,set Stripping Level as use micro mscorlib when building unity3d for ios:

UnityException: Failed assemblies stripper: D:/Program Files (x86)/Unity4.5/Editor/Data/Mono/bin\mono.exe "D:/Program Files (x86)/Unity4.5/Editor/Data/Tools/UnusedBytecodeStripper.exe" -l none -c link -a "Assembly-CSharp.dll" -a "Assembly-UnityScript.dll" -out output -x "D:/Program Files (x86)/Unity4.5/Editor/Data/Tools\link.xml" -d "Temp/StagingArea/Data/Managed" -x "D:\sjda\qh_mobile\Program\frontend\ios_test\project\iostest1\Assets\link.xml" -x "tmplink.xml" current dir : Temp/StagingArea/Data/Managed
Env: HOMEDRIVE = 'C:'
FP_NO_HOST_CHECK = 'NO'
CommonProgramFiles(x86) = 'C:\Program Files (x86)\Common Files'
PROCESSOR_LEVEL = '6'
NUMBER_OF_PROCESSORS = '4'
Path = 'C:\Program Files (x86)\Intel\iCLS Client;C:\Program Files\Intel\iCLS Client;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C:\Windows\System32\WindowsPowerShell\v1.0;C:\Program Files\Intel\Intel(R) Management Engine Components\DAL;C:\Program Files\Intel\Intel(R) Management Engine Components\IPT;C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\DAL;C:\Program Files (x86)\Intel\Intel(R) Management Engine Components\IPT;D:\Program Files\TortoiseSVN\bin;D:\Program Files\SlikSvn\bin;D:\PNGoo.0.1.1\libs\pngquanti;D:\Program Files (x86)\Adobe\Adobe Flash Builder 4.6\sdks\4.6.0\bin;D:\Program Files (x86)\Java\jdk1.6.0_10\bin;D:\Program Files (x86)\Java\jdk1.6.0_10\jre\bin;D:\Program Files\erl5.9.2\bin;D:\fanxiang\tools;D:\Program Files (x86)\VisualSVN Server\bin;D:\fanxiang\apache-ant-1.9.4\bin;C:\Program Files (x86)\Windows Kits\8.1\Windows Performance Toolkit;C:\Program Files\Microsoft SQL Server\110\Tools\Binn;C:\Program Files\Common Files\Autodesk Shared;C:\Program Files (x86)\Autodesk\Backburner'
USERDOMAIN = 'pc-PC'
ProgramData = 'C:\ProgramData'
MONO_PATH = 'D:/Program Files (x86)/Unity4.5/Editor/Data/Mono/lib/mono/2.0;.'
CLASSPATH = '.;D:\Program Files (x86)\Java\jdk1.6.0_10\lib\dt.jar;D:\Program Files (x86)\Java\jdk1.6.0_10\lib\tools.jar;'
HOMEPATH = '\Users\pc'
InstallId = 'E9516A698D8645df9ED6782A4ABBE9AB'
CommonProgramW6432 = 'C:\Program Files\Common Files'
VBOX_MSI_INSTALL_PATH = 'C:\Program Files\Oracle\VirtualBox'
CommonProgramFiles = 'C:\Program Files (x86)\Common Files'
PROCESSOR_REVISION = '3a09'
_WAPI_PROCESS_HANDLE_OFFSET = '5'
PUBLIC = 'C:\Users\Public'
PROCESSOR_ARCHITECTURE = 'x86'
ALLUSERSPROFILE = 'C:\ProgramData'
JAVA_HOME = 'D:\Program Files (x86)\Java\jdk1.6.0_10'
CM2013DIR = 'C:\Program Files (x86)\Common Files\Autodesk Shared\Materials'
SESSIONNAME = 'Console'
ILBDIR = 'C:\Program Files (x86)\Common Files\Autodesk Shared\Materials'
VISUALSVN_SERVER = 'D:\Program Files (x86)\VisualSVN Server'
ProgramW6432 = 'C:\Program Files'
windows_tracing_logfile = 'C:\BVTBin\Tests\installpackage\csilogfile.log'
windows_tracing_flags = '3'
OS = 'Windows_NT'
windir = 'C:\Windows'
ILMDIR = 'C:\Program Files (x86)\Common Files\Autodesk Shared\Materials'
ProgramFiles = 'C:\Program Files (x86)'
ADSK_3DSMAX_x64_2012 = 'D:\Program Files\Autodesk\3ds Max 2012'
ADSK_3DSMAX_x64_2013 = 'D:\Program Files\Autodesk\3ds Max 2013'
APPDATA = 'C:\Users\pc\AppData\Roaming'
VS120COMNTOOLS = 'D:\Program Files (x86)\Microsoft Visual Studio 12.0\Common7\Tools'
SystemDrive = 'C:'
TMP = 'C:\Users\pc\AppData\Local\Temp'
TEMP = 'C:\Users\pc\AppData\Local\Temp'
USERNAME = 'pc'
COMPUTERNAME = 'PC-PC'
PATHEXT = '.COM;.EXE;.BAT;.CMD;.VBS;.VBE;.JS;.JSE;.WSF;.WSH;.MSC'
USERPROFILE = 'C:\Users\pc'
LOCALAPPDATA = 'C:\Users\pc\AppData\Local'
ProgramFiles(x86) = 'C:\Program Files (x86)'
PROCESSOR_ARCHITEW6432 = 'AMD64'
SystemRoot = 'C:\Windows'
LOGONSERVER = '\PC-PC'
PSModulePath = 'C:\Windows\system32\WindowsPowerShell\v1.0\Modules'
ComSpec = 'C:\Windows\system32\cmd.exe'
PROCESSOR_IDENTIFIER = 'Intel64 Family 6 Model 58 Stepping 9, GenuineIntel'
result file exists: False. Timed out: False
stdout:
stderr:
Unhandled Exception: Mono.Linker.ResolutionException: Can not resolve reference: System.Int32 System.Environment::get_ProcessorCount()

at Mono.Linker.Steps.MarkStep.MarkMethod (Mono.Cecil.MethodReference reference, System.Object markedby) [0x00000] in :0

at Mono.Linker.Steps.MarkStep.MarkInstruction (Mono.Cecil.Cil.Instruction instruction, Mono.Cecil.MethodDefinition markedby) [0x00000] in :0

at Mono.Linker.Steps.MarkStep.MarkMethodBody (Mono.Cecil.Cil.MethodBody body) [0x00000] in :0

at Mono.Linker.Steps.MarkStep.ProcessMethod (Mono.Cecil.MethodDefinition method) [0x00000] in :0

at Mono.Linker.Steps.MarkStep.ProcessQueue () [0x00000] in :0

at Mono.Linker.Steps.MarkStep.Process () [0x00000] in :0

at Mono.Linker.Steps.MarkStep.Process (Mono.Linker.LinkContext context) [0x00000] in :0

at Mono.Linker.Pipeline.Process (Mono.Linker.LinkContext context) [0x00000] in :0

at UnusedBytecodeStripper.Program.Main (System.String[] args) [0x00000] in :0

UnityEditor.MonoProcessUtility.RunMonoProcess (System.Diagnostics.Process process, System.String name, System.String resultingFile) (at C:/BuildAgent/work/aeedb04a1292f85a/Editor/Mono/BuildPipeline/MonoAssemblyStripping.cs:56)
UnityEditor.MonoAssemblyStripping.MonoLink (BuildTarget buildTarget, System.String managedLibrariesDirectory, System.String[] input, System.String[] allAssemblies, UnityEditor.RuntimeClassRegistry usedClasses) (at C:/BuildAgent/work/aeedb04a1292f85a/Editor/Mono/BuildPipeline/MonoAssemblyStripping.cs:244)
UnityEditor.HostView:OnGUI()

@yfakariya
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There is a new option MsgPack.Unity3D.Micro which only depends on MsCorLib.dll. It has some limitation that it cannot handle special non-generic collections defined in System.dll, specifically Stack, Queue, and NameValueCollection.

I think that most Unity users prefer availability with ".NET 2.0 subset (stripping level)" support instead of above special collection support. What do you think?

Sorry, I just misunderstood striping level.

@yfakariya yfakariya added this to the 0.6.1 milestone Jun 7, 2015
@yfakariya yfakariya modified the milestones: future, 0.6.1 Dec 23, 2015
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