You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I'm using Unity 5, so I pregenerated the serializers, and now I'm creating the right context. There are no circular references, and I'm adding the serializers to the context in the right order (if that matters).
It hangs there however, to be specific in this part:
public XxxxSerializer(MsgPack.Serialization.SerializationContext context) :
base(context) {
this._serializer0 = context.GetSerializer<Yyyy[,,]>();
}
Somewhere down the stack trace it seems to be hanging at:
Note: Non-zero bound single dimension arrays should be handled as 1-dimension multi dimensional array. There are no runtime optimization for non-sz array anyway.
I'm using Unity 5, so I pregenerated the serializers, and now I'm creating the right context. There are no circular references, and I'm adding the serializers to the context in the right order (if that matters).
It hangs there however, to be specific in this part:
Somewhere down the stack trace it seems to be hanging at:
The text was updated successfully, but these errors were encountered: