@@ -1068,35 +1068,32 @@ void CClientVehicle::SetModelBlocking(unsigned short usModel, unsigned char ucVa
10681068 m_ucMaxPassengers = CClientVehicleManager::GetMaxPassengerCount (usModel);
10691069
10701070 // Reset handling to fit the vehicle
1071- if (IsLocalEntity ())
1072- {
1073- ushort usHandlingModelID = usModel;
1074- if (usHandlingModelID < 400 || usHandlingModelID > 611 )
1075- usHandlingModelID = m_pModelInfo->GetParentID ();
1071+ ushort usHandlingModelID = usModel;
1072+ if (usHandlingModelID < 400 || usHandlingModelID > 611 )
1073+ usHandlingModelID = m_pModelInfo->GetParentID ();
10761074
1077- m_pOriginalHandlingEntry = g_pGame->GetHandlingManager ()->GetOriginalHandlingData ((eVehicleTypes)usHandlingModelID);
1078- m_pHandlingEntry->Assign (m_pOriginalHandlingEntry);
1075+ m_pOriginalHandlingEntry = g_pGame->GetHandlingManager ()->GetOriginalHandlingData ((eVehicleTypes)usHandlingModelID);
1076+ m_pHandlingEntry->Assign (m_pOriginalHandlingEntry);
10791077
1080- m_pOriginalFlyingHandlingEntry = g_pGame->GetHandlingManager ()->GetOriginalFlyingHandlingData ((eVehicleTypes)usHandlingModelID);
1081- m_pFlyingHandlingEntry->Assign (m_pOriginalFlyingHandlingEntry);
1078+ m_pOriginalFlyingHandlingEntry = g_pGame->GetHandlingManager ()->GetOriginalFlyingHandlingData ((eVehicleTypes)usHandlingModelID);
1079+ m_pFlyingHandlingEntry->Assign (m_pOriginalFlyingHandlingEntry);
10821080
1083- m_pOriginalBoatHandlingEntry = g_pGame->GetHandlingManager ()->GetOriginalBoatHandlingData ((eVehicleTypes)usHandlingModelID);
1084- if (m_pOriginalBoatHandlingEntry)
1085- {
1086- if (!m_pBoatHandlingEntry)
1087- m_pBoatHandlingEntry = g_pGame->GetHandlingManager ()->CreateBoatHandlingData ();
1081+ m_pOriginalBoatHandlingEntry = g_pGame->GetHandlingManager ()->GetOriginalBoatHandlingData ((eVehicleTypes)usHandlingModelID);
1082+ if (m_pOriginalBoatHandlingEntry)
1083+ {
1084+ if (!m_pBoatHandlingEntry)
1085+ m_pBoatHandlingEntry = g_pGame->GetHandlingManager ()->CreateBoatHandlingData ();
10881086
1089- m_pBoatHandlingEntry->Assign (m_pOriginalBoatHandlingEntry);
1090- }
1087+ m_pBoatHandlingEntry->Assign (m_pOriginalBoatHandlingEntry);
1088+ }
10911089
1092- m_pOriginalBikeHandlingEntry = g_pGame->GetHandlingManager ()->GetOriginalBikeHandlingData ((eVehicleTypes)usHandlingModelID);
1093- if (m_pOriginalBikeHandlingEntry)
1094- {
1095- if (!m_pBikeHandlingEntry)
1096- m_pBikeHandlingEntry = g_pGame->GetHandlingManager ()->CreateBikeHandlingData ();
1090+ m_pOriginalBikeHandlingEntry = g_pGame->GetHandlingManager ()->GetOriginalBikeHandlingData ((eVehicleTypes)usHandlingModelID);
1091+ if (m_pOriginalBikeHandlingEntry)
1092+ {
1093+ if (!m_pBikeHandlingEntry)
1094+ m_pBikeHandlingEntry = g_pGame->GetHandlingManager ()->CreateBikeHandlingData ();
10971095
1098- m_pBikeHandlingEntry->Assign (m_pOriginalBikeHandlingEntry);
1099- }
1096+ m_pBikeHandlingEntry->Assign (m_pOriginalBikeHandlingEntry);
11001097 }
11011098
11021099 ApplyHandling ();
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