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Add /loop-queue command #989

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Jan 17, 2024
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3 changes: 3 additions & 0 deletions CHANGELOG.md
Original file line number Diff line number Diff line change
Expand Up @@ -6,6 +6,9 @@ and this project adheres to [Semantic Versioning](https://semver.org/spec/v2.0.0

## [Unreleased]

### Added
- Added `/loop-queue`

## [2.4.4] - 2023-12-21

- Optimized Docker container to run JS code directly with node instead of yarn, npm and tsx. Reduces memory usage.
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42 changes: 42 additions & 0 deletions src/commands/loop-queue.ts
Original file line number Diff line number Diff line change
@@ -0,0 +1,42 @@
import {ChatInputCommandInteraction} from 'discord.js';
import {TYPES} from '../types.js';
import {inject, injectable} from 'inversify';
import PlayerManager from '../managers/player.js';
import Command from '.';
import {SlashCommandBuilder} from '@discordjs/builders';
import {STATUS} from '../services/player.js';

@injectable()
export default class implements Command {
public readonly slashCommand = new SlashCommandBuilder()
.setName('loop-queue')
.setDescription('toggle looping the entire queue');

public requiresVC = true;

private readonly playerManager: PlayerManager;

constructor(@inject(TYPES.Managers.Player) playerManager: PlayerManager) {
this.playerManager = playerManager;
}

public async execute(interaction: ChatInputCommandInteraction): Promise<void> {
const player = this.playerManager.get(interaction.guild!.id);

if (player.status === STATUS.IDLE) {
throw new Error('no songs to loop!');
}

if (player.queueSize() < 2) {
throw new Error('not enough songs to loop a queue!');
}

if (player.loopCurrentSong) {
player.loopCurrentSong = false;
}

player.loopCurrentQueue = !player.loopCurrentQueue;

await interaction.reply((player.loopCurrentQueue ? 'looped queue :)' : 'stopped looping queue :('));
}
}
4 changes: 4 additions & 0 deletions src/commands/loop.ts
Original file line number Diff line number Diff line change
Expand Up @@ -27,6 +27,10 @@ export default class implements Command {
throw new Error('no song to loop!');
}

if (player.loopCurrentQueue) {
player.loopCurrentQueue = false;
}

player.loopCurrentSong = !player.loopCurrentSong;

await interaction.reply((player.loopCurrentSong ? 'looped :)' : 'stopped looping :('));
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2 changes: 2 additions & 0 deletions src/inversify.config.ts
Original file line number Diff line number Diff line change
Expand Up @@ -21,6 +21,7 @@ import Config from './commands/config.js';
import Disconnect from './commands/disconnect.js';
import Favorites from './commands/favorites.js';
import ForwardSeek from './commands/fseek.js';
import LoopQueue from './commands/loop-queue.js';
import Loop from './commands/loop.js';
import Move from './commands/move.js';
import Next from './commands/next.js';
Expand Down Expand Up @@ -68,6 +69,7 @@ container.bind<SpotifyAPI>(TYPES.Services.SpotifyAPI).to(SpotifyAPI).inSingleton
Disconnect,
Favorites,
ForwardSeek,
LoopQueue,
Loop,
Move,
Next,
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12 changes: 12 additions & 0 deletions src/services/player.ts
Original file line number Diff line number Diff line change
Expand Up @@ -63,6 +63,7 @@ export default class {
public status = STATUS.PAUSED;
public guildId: string;
public loopCurrentSong = false;
public loopCurrentQueue = false;

private queue: QueuedSong[] = [];
private queuePosition = 0;
Expand Down Expand Up @@ -545,6 +546,17 @@ export default class {
return;
}

// Automatically re-add current song to queue
if (this.loopCurrentQueue && newState.status === AudioPlayerStatus.Idle && this.status === STATUS.PLAYING) {
const currentSong = this.getCurrent();

if (currentSong) {
this.add(currentSong);
} else {
throw new Error('No song currently playing.');
}
}

if (newState.status === AudioPlayerStatus.Idle && this.status === STATUS.PLAYING) {
await this.forward(1);
}
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2 changes: 1 addition & 1 deletion src/utils/build-embed.ts
Original file line number Diff line number Diff line change
Expand Up @@ -46,7 +46,7 @@ const getPlayerUI = (player: Player) => {
const button = player.status === STATUS.PLAYING ? '⏹️' : '▶️';
const progressBar = getProgressBar(15, position / song.length);
const elapsedTime = song.isLive ? 'live' : `${prettyTime(position)}/${prettyTime(song.length)}`;
const loop = player.loopCurrentSong ? '🔁' : '';
const loop = player.loopCurrentSong ? '🔂' : player.loopCurrentQueue ? '🔁' : '';
return `${button} ${progressBar} \`[${elapsedTime}]\` 🔉 ${loop}`;
};

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