NilScript is a superset of the JavaScript language inspired by the latest versions of Objective-C. It features a fast, simple runtime without a dynamic messaging overhead.
NilScript is designed to ease the pain of syncing class interfaces (not necessarily implementations) between Objective-C projects and their web counterparts.
In our case, we use it to sync Tenuto with the musictheory.net exercises, and Theory Lessons with the musictheory.net lessons.
Note: NilScript was previously known as oj. To comply with Semantic Versioning, various parts of the runtime still use "oj" names. This will be addressed in the next major version of the language.
npm install nilscript
- Classes
- The Built-in Base Class
- Methods
- Properties and Instance Variables
- Property Observers
- Callbacks
- Selectors
- Protocols
- Boolean/null aliases
- @enum and @const
- @global
- Runtime
- Restrictions
- Hinting
- Type Checking
- API
- Compiling Projects
- Squeezing and Symbolication
- Acknowledgements
- License
In contrast to Objective-J:
- NilScript always uses consistent property names. This allows the resulting JavaScript code to be optimized using Closure Compiler's ADVANCED_OPTIMIZATIONS.
- NilScript uses the native JavaScript runtime to call methods rather than imitating the Objective-C runtime (see below).
- NilScript focuses on being a language, not a framework. The only requirement at runtime is the
runtime.js
file. - NilScript has full support of @property and the default synthesis of ivars/getters/setters.
- NilScript includes a built-in obfuscator which hides method and class names in compiled code.
While Objective-C uses @interface
to define a class interface and @implementation
for its implementation, NilScript only uses @implementation
(due to the lack of header files in JavaScript). Information that would normally appear in the @interface
block, such as @property
declarations or the inherited superclass instead appear in @implementation
.
The syntax to create an empty NilScript class looks like this:
@implementation TheClass
@end
To inherit from a superclass, use a colon followed by the superclass name:
@implementation TheSubClass : TheSuperClass
@end
Additional instance variables can be added by using a block after class name (or superclass name):
@implementation TheClass {
String _myStringInstanceVariable;
}
@end
@implementation TheSubClass : TheSuperClass {
String _myStringInstanceVariable;
}
@end
Behind the scenes, the NilScript compiler changes the @implementation
/@end
block into a JavaScript function block which is invoked at runtime. Private functions and variables may be declared inside of an @implementation
without polluting the global namespace.
@implementation TheClass
let sPrivateStaticVariable = "Private";
function sPrivate() { }
@end
becomes equivalent to:
oj_private_function(…, function() {
let sPrivateStaticVariable = "Private";
function sPrivate() { }
});
To prevent undefined behavior, variable declarations must be initialized to a literal or function expression (or left uninitialized).
Note: Only @property
, @synthesize
, @dynamic
, @observe
, instance variable declarations, method declarations, variable declarations, or function declarations may be used inside of an @implementation
block.
In older versions of NilScript (0.x), the compiler would compile each file separately. This led to situations where a forward declaration of a class was needed:
@forward TheFirstClass;
@implementation TheSecondClass
- (void) foo {
// Without the forward declaration, NilScript 0.x didn't know if TheFirstClass
// was a JS identifier or an NilScript class.
[TheFirstClass doSomething];
}
@end
NilScript 1.x+ uses a multi-pass compiler which eliminates the need for forward declarations. In general, the need to use @forward
indicates an underlying issue with the dependency tree, which will cause issues if you need to use @const
/@enum
inlining or the squeezer. For more information, read Compiling Projects.
Unlike Objective-C, all NilScript classes inherit from a private root base class. There is no way to specify your own root class (how often do you not inherit from NSObject in your code?).
The root base class provides the following methods:
+ (id) alloc
+ (Class) class
+ (Class) superclass
+ (String) className
+ (BOOL) isSubclassOfClass:(Class)cls
+ (BOOL) instancesRespondToSelector:(SEL)aSelector
- (id) init
- (id) copy
- (Class) class
- (Class) superclass
- (String) className
- (BOOL) isKindOfClass:(Class)cls
- (BOOL) isMemberOfClass:(Class)cls
- (String) description
- (BOOL) respondsToSelector:(SEL)aSelector
- (id) performSelector:(SEL)aSelector
- (id) performSelector:(SEL)aSelector withObject:(id)object
- (id) performSelector:(SEL)aSelector withObject:(id)object withObject:(id)object2
- (BOOL) isEqual:(id)anotherObject
While NilScript 0.x supported +load
and +initialize
, this feature was removed in NilScript 1.x to optimize runtime performance. Note: +className
and -className
are intended for debugging purposes only. When --squeeze
is passed into the compiler, class names will be obfuscated/shortened.
Methods are defined in an @implementation
block and use standard Objective-C syntax:
@implementation TheClass
- (String) doSomethingWithString:(String)string andNumber:(Number)number
{
return string + "-" + number;
}
// Returns "Foo-5"
- (String) anotherMethod
{
return [self doSomethingWithString:"Foo" andNumber:5];
}
@end
Old-school bare method declarations may also be used:
@implementation TheClass
- doSomethingWithString:string andNumber:number
{
return string + "-" + number;
}
@end
Just as Objective-C supports messaging nil
, NilScript supports the concept of "Falsy Messaging".
Any message to a falsy JavaScript value (false / undefined / null / 0 / "" / NaN ) will return that value.
let foo = null;
let result = [foo doSomething]; // result is null
Behind the scenes, NilScript methods are simply renamed JavaScript functions. Each colon (:
) in a method name is replaced by an underscore and a prefix is added to the start of the method name.
Hence:
- (String) doSomethingWithString:(String)string andNumber:(Number)number
{
return string + "-" + number;
}
becomes the equivalent of:
TheClass.prototype.$oj_f_doSomethingWithString_andNumber_ = function(string, number)
{
return string + "-" + number;
}
Messages to an object are simply JavaScript function calls wrapped in a falsey check. Hence:
let result = [anObject doSomethingWithString:"Hello" andNumber:0];
becomes the equivalent of:
let result = anObject && anObject.doSomethingWithString_andNumber_("Hello", 0);
The compiler will produce slightly different output depending on:
- if the return value is needed
- if the message receiver is a JavaScript expression.
- if the message receiver is known to be non-falsey
- if the message receiver is
self
- if the message receiver is
super
Sometimes the compiler will choose to use oj.msgSend()
rather than a direct function call.
NilScript uses the Objective-C 2.0 @property
syntax which originally appeared in Mac OS X 10.5 Leopard. It also supports the concept of default property synthesis added in Xcode 4.4.
In addition, NilScript allows storage for additional instance variables (ivars) to be defined on a class.
A class that uses a property, private ivar, and accesses them in a method may look like this:
@implementation TheClass {
Number _privateNumberIvar;
}
@property Number publicNumberProperty; // Generates publicNumberProperty ivar
- (Number) addPublicAndPrivateNumbers
{
return _privateNumberIvar + _publicNumberIvar;
}
@end
Properties are defined using the @property
keyword in an @implementation
block:
@implementation TheClass
@property String myStringProperty;
@end
In the above example, the compiler will automatically synthesize a backing instance variable _myStringProperty
for myStringProperty
. It will also create an accessor method pair: -setMyStringProperty:
and -myStringProperty
.
If a different backing instance variable is desired, the @synthesize
directive is used:
@implementation TheClass
@property String myStringProperty;
// Maps myStringProperty property to m_myStringProperty instance variable
@synthesize myStringProperty=m_MyStringProperty;
@end
As in Objective-C, @synthesize
without an =
results in the same name being used for the backing instance variable:
@implementation TheClass
@property String myStringProperty;
// Maps myStringProperty property to myStringProperty instance variable
@synthesize myStringProperty;
@end
The @dynamic
directive suppresses the generation of both the backing instance variable and the setter/getter pair.
@implementation TheClass
@property String myStringProperty;
@dynamic myStringProperty; // No instance variable, getter, nor setter is synthesized
@end
In addition, multiple properties may be specified in @synthesize
and @dynamic
:
@synthesize prop1, prop2, prop3=m_prop3;
@dynamic dynamic1,dynamic2;
To access any instance variable, simply use its name. No this.
or self.
prefix is needed:
- (void) logSheepCount
{
console.log(_numberOfSheep);
}
All valid Objective-C attributes may be used on a declared property:
@property (nontomic,copy,getter=myStringGetter) String myString;
However, some are ignored due to differences between JavaScript and Objective-C.
Attribute | Description |
---|---|
nonatomic , atomic |
Ignored since JavaScript is single-threaded |
unsafe_unretained , weak , strong , retain |
Ignored since Javascript objects are garbage collected |
nonnull , nullable , null_resettable , null_unspecified |
Currently ignored |
getter= |
Changes the name of the getter/accessor |
setter= |
Changes the name of the setter/mutator |
copy , struct |
Creates a copy (See below) |
readonly , readwrite |
Default is readwrite, readonly suppresses the generation of a setter |
copy
uses oj.makeCopy
in the setter.
struct
uses oj.makeCopy
in both the setter and the getter. It is intended to assist the porting of C struct
s, which are pass-by-value rather than pass-by-reference.
@property (copy) Foo foo;
@property (struct) Bar bar;
@property Baz baz;
// Synthesized methods:
- (void) setFoo:(Foo)foo { _foo = oj.makeCopy(foo); }
- (Foo) foo { return _foo; }
- (void) setBar:(Bar)bar { _bar = oj.makeCopy(bar); }
- (Bar) bar { return oj.makeCopy(_bar); }
- (void) setBaz:(Bar)bar { _baz = baz; }
- (Baz) baz { return _baz; }
During +alloc
, NilScript initializes all instance variables to one of the following values based on its type:
Boolean -> false
Number -> 0
everything else -> null
This allows Number instance variables to be used in math operations without the fear of undefined
being converted to NaN
by the JavaScript engine.
Unlike other parts of the NilScript runtime, properties and instance variables aren't intended to be accessed from non-NilScript JavaScript (they should be private to the subclass which defines them). However, they may need to be accessed in the debugger.
The compiler currently uses a JavaScript property on the instance with the follow name:
$oj_i_{{CLASS NAME}}_{{IVAR NAME}}
Hence, the following NilScript code:
@interface TheClass
@property (Number) counter;
- (void) incrementCounter
{
_counter++;
}
@end
would compile into:
oj.makeClass(…, function(…) {
… // Compiler generates -setCounter: and -counter here
….incrementCounter = function() {
this.$oj_i_TheClass__counter++;
}
});
In our internal UI frameworks, it's very common to call -setNeedsDisplay
or -setNeedsLayout
in response to a
property change. For example, our Button class has a custom corner radius property:
@implementation Button : ClickableControl
…
@property Number cornerRadius;
…
- (void) setCornerRadius:(Number)cornerRadius
{
if (_cornerRadius != cornerRadius) {
_cornerRadius = cornerRadius;
[self setNeedsDisplay];
}
}
@end
Often, every property in these classes needs a custom setter, resulting in a lot of boilerplate code. Property observers simplify this:
@property String backgroundColor;
@property Number cornerRadius;
@property String title;
@observe (change, after=setNeedsDisplay) backgroundColor, cornerRadius, title;
This example will call [self setNeedsDisplay]
after the backgroundColor, colorRadius, or title changes.
change
is a default attribute and may be omitted.
Attribute | Description |
---|---|
change |
Default. Call the before/after methods in response to a property change (determined via !== ) |
set |
Call the before/after methods whenever the setter is called. |
before= |
The selector to invoke before a change or set. |
after= |
The selector to invoke after a change or set. |
before=
observer methods are passed the new value as an optional parameter. after=
observer methods
are passed the old value as an optional parameter.
For example:
@property Number foo;
@observe (change, before=_handleFooWillChange:, after=_handleFooDidChange:) foo;
@observe (set, before=_handleFooWillSet:, after=_handleFooDidSet:) foo;
- (void) _handleFooWillChange:(Number)newFoo { … }
- (void) _handleFooDidChange:(Number)oldFoo { … }
- (void) _handleFooWillSet:(Number)newFoo { … }
- (void) _handleFooDidSet:(Number)oldFoo { … }
Will generate the following setter:
- (void) setFoo:(Number)newFoo
{
var oldFoo = _foo;
[self _handleFooWillSet:newFoo];
if (oldFoo !== newFoo) {
[self _handleFooWillChange:newFoo];
_foo = newFoo;
[self _handleFooDidChange:oldFoo];
}
[self _handleFooDidSet:oldFoo];
}
Javascript frequently requires .bind(this)
on callbacks. For example:
Counter.prototype.incrementAfterDelay = function(delay) {
setTimeout(function() {
this.count++;
this.updateDisplay();
}.bind(this), delay); // Bind needed for 'this' to work
}
NilScript handles the binding for you. No additional code is needed to access ivars or self
:
- (void) incrementAfterDelay:(Number)delay
{
setTimeout(function() {
_count++;
[self updateDisplay];
}, delay);
}
In order to support consistent property names, selectors are not encoded as strings (as in Objective-C and Objective-J). Instead, they use an object literal syntax:
@selector(foo:bar:baz:) -> { $oj_f_foo_bar_baz_: 1 }
Thus, a call such as:
[object foo:7 bar:8 baz:9]
May (depending on optimizations) be turned into:
oj.msg_send(object, { $oj_f_foo_bar_baz_: 1 }, 7, 8, 9)
The NilScript compiler adds the following keywords for Boolean/null values and replaces them to their JavaScript equivalent:
BOOL -> Boolean
YES -> true
NO -> false
nil -> null
Nil -> null
NULL -> null
Hence:
let nope = NO;
let yep = YES;
let anObject = nil;
becomes:
let nope = false;
let yep = true;
let anObject = null;
NilScript supports C-style enumerations via the @enum
keyword and constants via the @const
keyword:
@enum OptionalEnumName {
zero = 0,
one,
two,
three = 3,
four
}
@const TheConstant = "Hello World";
someFunction(zero, one, two, three, four, TheConstant);
The NilScript compiler inlines these values. The above code becomes:
someFunction(0, 1, 2, 3, 4, "Hello World");
Note: Inlining causes the enum or const to be lifted to the global scope. Inlining affects all occurrences of that identifier in all files for the current compilation. Inlined enums/consts are persisted via --output-state
and --input-state
.
To mimic C APIs such as CoreGraphics, NilScript has the ability to declare global functions and variables with @global
.
@global function CGRectMake(x: Number, y: Number, width: Number, height: Number): void {
return { origin: { x, y }, size: { width, height } };
}
@global CGRectZero = CGRectMake(0, 0, 0, 0);
@global CGRectNull = CGRectMake(Infinity, Infinity, 0, 0);
Which transforms into the equivalent of:
$oj_oj._g.CGRectMake = function(x, y, width, height) {
return { origin: { x, y }, size: { width, height } };
}
$oj_oj._g.CGRectZero = $oj_oj._g.CGRectMake(0, 0, 0, 0);
$oj_oj._g.CGRectNull = $oj_oj._g.CGRectMake(Infinity, Infinity, 0, 0);
Unlike inlined enums and consts, globals are assigned at runtime. Hence, in the above code example, care must be given that CGRectMake()
isn't used for initializing CGRectZero
until after the @global function CGRectMake
line. This limitation should not affect globals used from within NilScript methods (as the global will already be declared by that time).
Like Objective-C, NilScript includes support for protocols. Both @required
and @optional
methods may be specified:
@protocol ControllerDelegate
@required
- (void) controller:(Controller)controller didPerformAction:(String)action;
@optional
- (BOOL) controller:(Controller)controller shouldPerformAction:(String)action;
@end
@implementation Controller
@property id<ControllerDelegate> delegate
…
@end
@implementation TheClass <ControllerDelegate, TabBarDelegate>
- (void) controller:(Controller)controller didPerformAction:(String)action { … }
…
@end
Unlike Objective-C, there is no NSObject
protocol. Instead, all protocols extend a built-in base protocol, which has identical methods to the built-in base class.
Protocol conformance is enforced by the typechecker.
oj.noConflict()
Restores the oj
global variable to its previous value.
oj.getClassList()
Returns an array of all known NilScript Class objects.
oj.class_getSuperclass(cls) / oj.getSuperclass(cls)
Returns the superclass of the specified cls
.
oj.getSubclassesOfClass(cls)
Returns an array of all subclasses of the specified cls
.
oj.isObject(object)
Returns true if object
is an NilScript instance or Class, false otherwise.
oj.sel_isEqual(aSelector, bSelector)
Returns true if two selectors are equal to each other.
oj.class_isSubclassOf(cls, superclass)
Returns true if superclass
is the direct superclass of cls
, false otherwise.
oj.class_respondsToSelector(cls, aSelector)
Returns true if instances of cls
respond to the selector aSelector
, false otherwise.
oj.object_getClass(object)
Returns the Class of object
.
oj.msgSend(receiver, aSelector, ...)
If receiver
is non-falsy, invokes aSelector
on it.
oj.sel_getName(aSelector)
oj.class_getName(cls)
-[BaseObject className]
Returns a human-readable string of a class or selector. Note that this is for debug purposes only! When --squeeze
is passed into the compiler, the resulting class/selector names will be obfuscated/shortened.
oj.makeCopy(object)
If object
is an NilScript instance, invokes -copy
. If object
is a JavaScript array, returns a shallow clone (via slice(0)
). If object
is a JavaScript primitive, returns object
. Else, returns a clone of each key/value pair (via Object.keys
) on object
.
NilScript provides basic code hinting to catch common errors.
When the --warn-unknown-selectors
option is specified, NilScript warns about usage of undefined selectors/methods. This can help catch typos at compile time:
let c = [[TheClass allc] init]; // Warns if no +allc or -allc method exists on any class
When the --warn-unknown-ivars
option is specified, NilScript checks all JavaScript identifiers prefixed with an underscore. A warning is produced when such an identifier is used in a method declaration and the current class lacks a corresponding @property
or instance variable declaration.
@implementation TheClass
@property String foo;
- (void) checkFoo {
if (_foi) { // Warns, likely typo
}
}
@end
When the --warn-unused-ivars
option is specified, NilScript warns about ivar declarations that are unused within an implementation.
@implementation TheClass {
id _unused; // Warns
}
@end
When the --warn-unknown-selectors
option is used, NilScript checks each selector against all known selectors.
NilScript integrates with JSHint via the --jshint
option; however, this feature is deprecated and will be removed in the future (2.x). Many JSHint warnings are duplicated by the typechecker.
To prevent false positives, the following JSHint options are forced: asi: true
, laxbreak: true
, laxcomma: true
, newcap: false
.
expr: true
is enabled on a per-method basis when the NilScript compiler uses certain optimizations.
The --jshint-ignore
option may be used to disable specific JSHint warnings.
When the --check-types
option is used, NilScript performs static type checking via TypeScript.
NilScript uses an Objective-C inspired syntax for types, which is automatically translated to and from TypeScript types:
NilScript Type | TypeScript type / Description |
---|---|
Number |
number |
Boolean , BOOL |
boolean |
String |
string |
Array<Number> |
An array of numbers, corresponds to the number[] TypeScript type. |
Object<Number> |
A JavaScript object used as a string-to-number map. corresponds to the { [i:string]: number } TypeScript type |
Object , any |
The any type (which effectively turns off typechecking) |
TheType |
The JavaScript type (as defined by the lib.d.ts TypeScript file) or an instance of an NilScript class |
Array<TheType> |
A typed array, corresponds to the TheType[] TypeScript type. |
Object<TheType> |
A JavaScript object used as a string-to-TheType map. corresponds to the { [i:string]: TheType } TypeScript type |
id<ProtocolName> |
An object which conforms to the specified protocol name(s) |
id |
A special aggregate type containing all known instance methods definitions. |
Class |
A special aggregate type containing all known class methods definitions. |
SEL |
A special type that represents a selector |
Most NilScript method declarations will have type information and should behave exactly as their Objective-C counterparts. However, JavaScript functions need to be annotated via type annotations, similar to ActionScript and TypeScript:
function getStringWithNumber(a : String, b : Number) : String {
return a + "-" + b;
}
TypeScript infers variables automatically; however, sometimes an explicit annotation is required. This annotation is similar to TypeScript syntax:
function getNumber() { … }
function doSometingWithNumber() : void {
let num : Number = getNumber(); // Annotation needed since getNumber() is not annotated
…
}
NilScript also provides @type
to declare basic types. @type
does not affect generated code and only provides hints to the typechecker:
@type MyNumericType = Number;
@type MyRect = { x: Number, y: Number, width: Number, height: Number };
@type MyDoneCallback = function(completed: BOOL): void;
@type MyTypedTuple = [ Number, Number, String ];
function makeSquare(length: Number): MyRect { … }
function loadWithCallback(callback: MyDoneCallback): void { … }
Casting is performed via the @cast
operator:
let a : String = @cast(String, 3 + 4 + 6);
Sometimes you may wish to disable type checking for a specific variable or expression. While @cast(any, …)
accomplishes this, you can also use the @any
convinience operator:
let o = @any({ });
For some projects and coding styles, the default TypeScript rules may be too strict. For example, the following is an error in typescript:
function example() {
let o = { };
// This is an error in TypeScript, as 'foo' isn't a property on the '{}' type
o.foo = "Foo";
}
By default, NilScript mitigates this by casting all objects literals to the any
type. However, this may cause issues with function overloading when using external type definitions. Hence, you can revert to the original TypeScript behavior via the --strict-object-literals
option.
TypeScript also requires function calls to strictly match the parameters of the definition. The following is allowed in JavaScript but not in TypeScript:
function foo(a, b) {
…
}
foo(1); // Error in TS: parameter b is required
foo(1, 2, 3); // Error in TS
By default, NilScript mitigates this by rewriting function definitions so that all parameters are optional. You can revert to the original TypeScript behavior via the --strict-functions
option.
For performance reasons, we recommend a separate typechecker pass (in parallel with the main build), with --check-types
enabled, --output-language
set to none
, and TypeScript type definitions (such as those found at DefinitelyTyped) specified using the --prepend
option.
NilScript tries to convert TypeScript error messages back into NilScript syntax. Please report any confusing error messages.
All identifiers that start with $oj_
or $oj$
are classified as Reserved Words.
Inside an NilScript method declaration, self
is added to the list of Reserved Words. Hence, it may not be used as a variable name.
The NilScript compiler uses the global variable $oj_oj
to access the runtime. You should not use $oj_oj
directly or modify it in your source code. In a web browser environment, runtime.js also defines the global variable oj
for the runtime. You may use oj.noConflict()
to restore the previous value of oj
. If you are using a linter or obfuscator, add both $oj_oj
and oj
as global variable names.
In order to support compiler optimizations, the following method names are reserved and may not be overridden/implemented in subclasses:
alloc
class
className
instancesRespondToSelector:
respondsToSelector:
superclass
isSubclassOfClass:
isKindOfClass:
isMemberOfClass:
Traditionally, NilScript's API consisted of a single compile
method:
let ojc = require("ojc");
let options = { … };
ojc.compile(options, function(err, results) {
});
To allow for fast incremental compiles, NilScript 2.x adds a Compiler
constructor:
let ojc = require("ojc");
// Important: create one compiler per output file.
let compiler = new ojc.Compiler();
let options = { … };
// Call doCompile() each time one of the files specified by options.files changes
function doCompile(callback) {
compiler.compile(options, function(err, results) {
callback(err, results);
});
}
Below is a list of supported properties for options
and results
. While other properties are available (see bin/ojc
), they are not official API.
Valid properties for the options
object:
Key | Type | Description |
---|---|---|
files | Array | Strings of paths to compile, or Objects of file type (see below) |
prepend | String | Content to prepend, not compiled or typechecked |
append | String | Content to append, not compiled or typechecked |
state | Private | Input compiler state, corresponds to contents of --input-state |
output-language | String | If 'none', disable source code output |
include-map | Boolean | If true, include map key in results object |
include-state | Boolean | If true, include state key in results object |
source-map-file | String | Output source map file name |
source-map-root | String | Output source map root URL |
before-compile | Function | Before-compile callback (see below) |
after-compile | Function | After-compile callback (see below) |
squeeze | Boolean | Enable squeezer |
squeeze-start-index | Number | Start index for squeezer |
squeeze-end-index | Number | End index for squeezer |
check-types | Boolean | Enable type checker |
defs | Array | Additional typechecker definition files (same format as files ) |
typescript-lib | String | Built-in type declarations (tsc --lib ) |
no-implicit-any | Boolean | Disallow implicit any (tsc --noImplicitAny ) |
no-implicit-returns | Boolean | Disallow implicit returns (tsc --noImplicitReturns ) |
no-unreachable-code | Boolean | Disallow unreachable code (inverse of tsc --allowUnreachableCode ) |
strict-functions | Boolean | Enforce TypeScript-style functions |
strict-object-literals | Boolean | Enforce TypeScript object literals |
warn-debugger | Boolean | Warn about use of 'debugger' statement |
warn-empty-array-element | Boolean | Warn about empty array element |
warn-global-no-type | Boolean | Warn about missing type annotations on @globals |
warn-this-in-methods | Boolean | Warn about usage of 'this' in NilScript methods |
warn-self-in-non-methods | Boolean | Warn about usage of 'self' in non-NilScript methods |
warn-unknown-ivars | Boolean | Warn about unknown ivars |
warn-unknown-selectors | Boolean | Warn about usage of unknown selectors |
warn-unknown-superclasses | Boolean | Warn about usage of unknown selectors |
warn-unused-ivars | Boolean | Warn about unused ivars |
Valid properties for each file
or defs
object:
Key | Type | Description |
---|---|---|
path | String | Path of file |
contents | String | Content of file |
time | Number | Modification time of the file (ms since 1970) |
Properties for the result
object:
Key | Type | Description |
---|---|---|
code | String | Compiled JavaScript source code |
state | Private | Output compiler state (if include-state is true). See Compiling Projects below. |
map | String | Source map (if include-map is true) |
squeeze | Object | Map of squeezed identifiers to original identifiers. See Squeezing and Symbolication below. |
The before-compile
key specifies a callback which is called prior to the compiler's NilScript->js stage. This allows you to preprocess files. After this callback is invoked, a file's content must be valid NilScript or JavaScript.
The after-compile
key specifies a callback which is called each time the compiler generates JavaScript code for a file. This allows you to run the generated JavaScript through a linter (such as JSHint or ESLint), or allows further transformations via Babel. When this callback is invoked, a file's content will be valid JavaScript.
// Simple preprocessor example. Strips out #pragma lines and logs to console
ojOptions["before-compile"] = function(file, callback) {
let inLines = file.getContents().split("\n");
let outLines = [ ];
inLines.forEach(line => {
if (line.indexOf("#pragma") == 0) {
console.log("Pragma found in: " + file.getPath());
// Push an empty line to maintain the same # of lines
outLines.push("");
} else {
outLines.push(line);
}
});
file.setContents(outLines.join("\n"));
callback();
}
// ESLint example
ojOptions["after-compile"] = function(file, callback) {
if (!linter) linter = require("eslint").linter;
// file.getContents() returns the generated source as a String
_.each(linter.verify(file.getContents(), linterOptions), function(warning) {
// file.addWarning(line, message) adds a warning at a specific line
file.addWarning(warning.line, warning.message);
});
// linter#verify() is synchronous and doesn't produce errors, so just call callback()
callback();
};
// Babel example
ojOptions["after-compile"] = function(file, callback) {
if (!babel) babel = require("babel-core");
// retainLines must be true or NilScript's output source map will be useless
babelOptions.retainLines = true;
try {
let result = babel.transform(file.getContents(), babelOptions);
// file.setContents() updates the generated source code with a string.
// This string must have a 1:1 line mapping to the original string
file.setContents(result.code);
} catch (e) {
file.addWarning(e.loc.line, e.message);
}
// Babel's transform API is synchronous
callback();
};
Note: options.state
and result.state
are private objects and the format/contents will change between releases. Users are encouraged to use the new Compiler#uses
API rather than state
. (See below).
--
NilScript 2.x also adds the symbolicate
function as API. This converts an internal NilScript identifier such as $oj_f_stringWithString_
to a human-readable string ("stringWithString:"
). See Squeezing and Symbolication below.
The easiest way to use NilScript is to pass all .ns
and .js
files in your project into ojc
and produce a single .js
output file. In general: the more files you compile at the same time, the easier your life will be. However, there are specific situations where a more-complex pipeline is needed.
In our usage, we have two output files: core.js
and webapp.js
.
core.js
contains our model and model-controller classes. It's used by our client-side web app (running in the browser), our server-side backend (running in node/Express), and our iOS applications (running in a JavaScriptCore JSContext).
webapp.js
is used exclusively by the client-side web app and contains HTML/CSS view and view-controller classes. In certain cases, webapp.js
needs to allocate classes directly from core.js
.
In previous versions of NilScript, this was accomplished via the --output-state
and --input-state
compiler flags, or the options.state
/result.state
properties in the compiler API. The state output from core.js
would be passed as the state input to webapp.js
.
NilScript 2 introduces a new Compiler
API with Compiler#uses
and Compiler#compile
. This allows both incremental compiles, and allows for more efficient state sharing:
let ojc = require("ojc");
let coreCompiler = new ojc.Compiler();
let webAppCompiler = new ojc.Compiler();
let coreOptions = { … };
let webAppOptions = { … };
// This tells webAppCompiler to always pull the last state from coreCompiler
//
// It's your responsibility to watch files for changes and kick off the correct
// doXCompile() functions.
//
// If core.js includes the compiled result of foo.ns, a change to foo.ns
// needs to call *both* doCoreCompile() and doWebAppCompile()
//
webAppCompiler.uses(coreCompiler);
// These functions are called due to file modification events (fs.watch)
function doCoreCompile(callback) {
coreCompiler.compile(coreOptions, function(err, results) {
callback(err, results);
});
}
function doWebAppCompile(callback) {
webAppCompiler.compile(webAppOptions, function(err, results) {
callback(err, results);
});
}
- All lower-level
.js
and.ns
files are passed intocoreCompiler
viacoreOptions
. - The compiler products a
result
object.result.code
is saved ascore.js
. - All higher-level
.js
and.ns
files are passed intowebAppCompiler
.webAppCompiler
pulls state fromcoreCompiler
due to theCompiler#uses
API. - The
result.code
from this compilation pass is saved aswebapp.js
. - Both
core.js
andwebapp.js
are included (in that order) in various HTML files via<script>
elements. - The NilScript runtime (
runtime.js
) is also included in various HTML files. You can obtain its location via theojc.getRuntimePath
API.
--
We've found it best to run a separate typecheck pass in parallel with the core.js
/webapp.js
build (via a separate node
process). This allows one CPU to be dedicated to typechecking while the other performs transpiling. The typecheck pass uses the following options:
- All
.js
and.ns
files (From steps #1 and #3) are passed asINPUT_FILES
(oroptions.files
). - Several
.d.ts
definitions (for jQuery, underscore, etc.) are specified with the--defs
option (oroptions.defs
). --output-language
is set tonone
.--check-types
is enabled
As mentioned in previous sections, NilScript uses internal identifier names for classes, methods, and ivars. These identifiers are always prefixed with $oj_…
:
Type | Humand-readable name | Internal Identifier |
---|---|---|
Class | TheClass |
$oj_c_TheClass |
Protocol | TheProtocol |
$oj_p_TheProtocol |
Instance variable | _theIvar |
$oj_i_TheClass__theIvar |
Method | -doSomethingWithFoo:bar:baz: |
$oj_f_doSomethingWithFoo_bar_baz_ |
Since these identifiers can be quite long (and aid in competitor's reverse-engineering efforts), NilScript features a code minifier/compressor/obfuscator called the squeezer.
When the --squeeze
option is passed to the compiler, each $oj_…
identifier is replaced with a shortened "squeezed" version (prefixed with $oj$…
). For example, all occurrences of $oj_c_Foo
might be replaced with $oj$a
, all occurrences of $oj_f_initWithFoo_
with $oj$b
, etc. @global
s are also replaced in this manner.
This is a safe transformation as long as all files are squeezed together (or state is persisted via --output-state
and --input-state
).
The --squeeze
compiler option adds a squeeze
property to the compiler results. This is a map of squeezed identifiers to original identifiers:
{
"$oj$a": "$oj_c_TheClass",
"$oj$b": "$oj_f_initWithFoo_"
"$oj$c": "$oj_i_TheClass__firstIvar",
"$oj$d": "$oj_i_TheClass__secondIvar",
"$oj$e": "$oj_f_doSomethingWithFoo_bar_baz_",
…
}
--
Symbolication is the process of transforming an internal identifier (either squeezed or unsqueezed) into a human-readable name. This is frequently used for stack traces in crash reports.
NilScript 2.x adds ojc.symbolicate(str, squeezeMap)
as API. This function replaces all $oj_…
identifiers in a string with the human-readable name. If the optional squeezeMap
parameter is
provided, squeezed $oj$…
identifiers are also transformed:
let ojc = require("ojc");
let a = ojc.symbolicate("$oj_c_Foo, $oj_c_Bar"); // "Foo, Bar"
let a = ojc.symbolicate("$oj_p_TheProtocol"); // "TheProtocol"
let b = ojc.symbolicate("Exception in $oj_f_stringWithString_"); // "Exception in stringWithString:"
let c = ojc.symbolicate("$oj_i__anIvar"); // "_anIvar"
// Normally, the 'squeeze' property on the compiler result object would be used for squeezeMap
let squeezeMap = { "$oj$a": "$oj_f_stringWithString_" };
let e = ojc.symbolicate("Exception in $oj$a", squeezeMap); // "Exception in stringWithString:"
NilScript uses a modified version of Esprima for parsing and TypeScript for type checking.
runtime.js is public domain.
All other files in this project are licensed under the MIT license.