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feat: enhance path drawing with flexible handling and live updates #1

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merged 4 commits into from
Oct 18, 2024

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mustafacagri
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@mustafacagri mustafacagri commented Oct 18, 2024

📖 Description

This pull request

  • refactors path drawing to improve flow and interactivity.
  • implements flexible path termination with right-click or shape selection.
  • updates the path in real time during the drawing process.
  • adds handling for multiple drawing types (rectangle, circle, line, path).
  • ensure smooth path creation by refactoring shape management logic.
  • adds thickness selection feature to the sidebar for drawings

Tested on

  • Local
  • Server

📷 Screenshots or 🎥 Videos

Recording.2024-10-18.050213.mp4

Summary by CodeRabbit

  • New Features

    • Introduced dynamic path thickness adjustment in the drawing application via the Sidebar component.
    • Enhanced shape rendering with improved handling of the pathThickness property in the canvas.
    • Added a default path thickness value for improved user experience.
  • Bug Fixes

    • Streamlined mouse event handling for more efficient drawing logic.
    • Improved context menu handling to finalize paths correctly.
  • Documentation

    • Updated interfaces to include new properties related to path thickness management.

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coderabbitai bot commented Oct 18, 2024

Walkthrough

The changes introduced in this pull request enhance the drawing application's functionality by integrating a pathThickness property for shapes. The Canvas component now manages this property via state, allowing dynamic updates from the Sidebar component. The Sidebar has been updated to include controls for adjusting path thickness. Additionally, the ThreeJSViewer component and relevant interfaces have been modified to support the new thickness feature. Constants and utility functions have also been updated to accommodate these changes, improving the application's overall flexibility and responsiveness.

Changes

File Path Change Summary
src/App.tsx Added state management for pathThickness, updated drawing logic for shapes, streamlined mouse event handling.
src/components/Sidebar.tsx Modified to include new props for pathThickness and setPathThickness, added input field for dynamic adjustment.
src/components/ThreeJSViewer.tsx Updated to utilize thickness from shape properties for geometry creation.
src/interfaces/index.ts Extended Shape and SidebarProps interfaces to include thickness and related props.
src/utils/constants.ts Introduced defaultPathThickness constant with a value of 25.
src/utils/exportimport.ts Updated getUpdatedShapeData to include thickness in updatedShape, simplified filtering logic for activeShapes.

Poem

🐇 In the canvas where colors play,
Path thickness now leads the way.
With a slider to adjust and sway,
Shapes come alive, brightening the day!
Hopping along, we draw and cheer,
A world of art, so vivid and clear! 🎨✨


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Actionable comments posted: 2

🧹 Outside diff range and nitpick comments (9)
src/utils/constants.ts (1)

3-3: LGTM! Consider documenting the default thickness choice.

The addition of defaultPathThickness aligns well with the PR objectives of enhancing path drawing functionality. This constant will provide a consistent default value across the application.

Consider adding a brief comment explaining the rationale behind choosing 25 as the default thickness. Alternatively, if this value might need adjustment in the future, you could consider making it configurable through an environment variable or a settings file.

src/interfaces/index.ts (2)

30-31: LGTM: New properties for path thickness management.

The additions of pathThickness and setPathThickness to the SidebarProps interface are well-defined and align with the PR objectives. They provide the necessary functionality for managing path thickness from the sidebar.

For consistency with other properties in the interface, consider using a more specific name for pathThickness, such as currentPathThickness or selectedPathThickness.


Canvas component is missing or not utilizing pathThickness.

  • The src/components/Canvas.tsx file does not exist, which is expected to utilize the new pathThickness property.
  • Ensure that the Canvas component is implemented and correctly integrates the pathThickness property to fully support the path thickness feature.
🔗 Analysis chain

Line range hint 1-31: Summary: Interfaces updated to support path thickness feature.

The changes to both Shape and SidebarProps interfaces provide a solid foundation for implementing the new path thickness feature. These modifications align well with the PR objectives and enhance the application's drawing capabilities.

To ensure full implementation:

  1. Verify that the Canvas component utilizes these new properties.
  2. Confirm that the Sidebar component correctly implements the new pathThickness and setPathThickness props.
  3. Check that the drawing logic in relevant components (e.g., ThreeJSViewer) incorporates the new thickness property when rendering shapes.

To verify the implementation, run the following script:

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Verify the usage of new thickness-related properties and methods

# Test 1: Check Canvas component for pathThickness usage
echo "Checking Canvas component for pathThickness usage:"
rg --type typescript 'pathThickness' src/components/Canvas.tsx

# Test 2: Verify Sidebar component implementation
echo "Verifying Sidebar component implementation:"
rg --type typescript 'pathThickness|setPathThickness' src/components/Sidebar.tsx

# Test 3: Check drawing logic in ThreeJSViewer
echo "Checking ThreeJSViewer for thickness property usage:"
rg --type typescript 'thickness' src/components/ThreeJSViewer.tsx

Length of output: 639


Script:

#!/bin/bash
# Description: Verify the usage of new thickness-related properties and methods

# Test 1: Check Canvas component for pathThickness usage
echo "Checking Canvas component for pathThickness usage:"
rg --type ts 'pathThickness' src/components/Canvas.tsx

# Test 2: Verify Sidebar component implementation
echo "Verifying Sidebar component implementation:"
rg --type ts 'pathThickness|setPathThickness' src/components/Sidebar.tsx

# Test 3: Check drawing logic in ThreeJSViewer
echo "Checking ThreeJSViewer for thickness property usage:"
rg --type ts 'thickness' src/components/ThreeJSViewer.tsx

Length of output: 952


Script:

#!/bin/bash
# Description: Locate Canvas component and verify pathThickness usage

# Search for all Canvas.tsx files in the repository
echo "Searching for Canvas.tsx files in the repository:"
fd 'Canvas\.tsx$' src/ --type file

# If Canvas.tsx files are found, check for pathThickness usage
if [ $? -eq 0 ]; then
  echo "Verifying pathThickness usage in each Canvas.tsx file:"
  fd 'Canvas\.tsx$' src/ --type file | while read -r file; do
    echo "Checking $file for pathThickness usage:"
    rg 'pathThickness' "$file"
  done
else
  echo "No Canvas.tsx files found in the repository."
fi

Length of output: 334

src/utils/exportimport.ts (1)

Line range hint 70-95: Consider updating importShapes to handle the new thickness property.

While the exportShapes function has been updated to include the thickness property, the importShapes function remains unchanged. To ensure consistency, consider updating importShapes to properly handle the thickness property when creating imported shapes.

Here's a suggested modification to the createShape call within importShapes:

 importedShapes.forEach(shapeProps => {
-  createShape(shapeProps)
+  createShape({
+    ...shapeProps,
+    thickness: shapeProps.thickness || defaultPathThickness
+  })
 })

This change ensures that imported shapes will have a thickness property, defaulting to defaultPathThickness if not present in the imported data.

src/components/Sidebar.tsx (3)

22-26: Approve with suggestion: Consider using Number.isNaN for stricter equality.

The setThickness function correctly handles invalid inputs and sets a default thickness when needed. However, there's a minor improvement we can make:

Consider replacing isNaN(thickness) with Number.isNaN(thickness) for a stricter equality check. This avoids potential type coercion issues. Here's the suggested change:

  const setThickness = (thickness: number) => {
-   if (thickness < 1 || isNaN(thickness)) thickness = defaultPathThickness
+   if (thickness < 1 || Number.isNaN(thickness)) thickness = defaultPathThickness

    setPathThickness(thickness)
  }

This change aligns with best practices for handling NaN checks in TypeScript/JavaScript.

🧰 Tools
🪛 Biome

[error] 23-23: isNaN is unsafe. It attempts a type coercion. Use Number.isNaN instead.

See the MDN documentation for more details.
Unsafe fix: Use Number.isNaN instead.

(lint/suspicious/noGlobalIsNan)


45-56: Approve with suggestion: Consider adding min and max attributes to the input.

The new UI elements for path thickness are well-implemented and correctly integrated into the existing component. The conditional rendering ensures the input is only shown for relevant shape types.

To enhance user experience and prevent potential issues, consider adding min and max attributes to the number input. This will provide built-in validation and improve usability. Here's a suggested modification:

  <input
    type='number'
    value={pathThickness}
    onChange={e => setThickness(Number(e.target.value))}
    className='p-2 border border-gray-200 rounded-md focus:outline-none focus:shadow-outline w-32'
    placeholder='Path thickness'
+   min="1"
+   max="100"
  />

Adjust the max value as appropriate for your application's needs.


Line range hint 1-108: Overall assessment: Well-implemented feature with minor suggestions for improvement.

The changes to the Sidebar component successfully implement the new path thickness functionality as described in the PR objectives. The code is well-structured, readable, and maintains consistency with the existing codebase. The new feature is appropriately integrated, with conditional rendering and proper state management.

Key points:

  1. The import statements are correctly updated.
  2. New props are added to support the thickness feature.
  3. A new setThickness function handles input validation.
  4. UI elements for thickness control are conditionally rendered.

The suggestions provided in previous comments (using Number.isNaN and adding min/max attributes) are minor improvements that would further enhance the code quality and user experience.

Consider extracting the thickness input into a separate component if you plan to reuse it elsewhere in the application. This would improve modularity and make it easier to maintain and test the thickness functionality independently.

src/components/ThreeJSViewer.tsx (2)

53-54: LGTM: Flexible thickness calculation

The implementation of the thickness variable allows for flexible handling of path thickness, which aligns well with the PR objectives. The use of optional chaining and nullish coalescing operators is a modern and safe approach.

Consider improving readability by breaking the thickness calculation into multiple lines:

const thickness = shape?.thickness 
  ?? shape?.instance?._strokeStyle?.width 
  ?? defaultPathThickness;

This multi-line format might be easier to read and maintain, especially if more fallback options are added in the future.


81-81: LGTM: Dynamic thickness for line and path geometries

The use of the thickness variable in the TubeGeometry constructor for both 'line' and 'path' shapes allows for dynamic thickness, which aligns well with the PR objectives. This implementation improves flexibility and maintainability by removing hardcoded values.

For consistency, consider extracting the common TubeGeometry parameters into a constant or a function. This could help maintain consistency across different shape types and make future updates easier. For example:

const createTubeGeometry = (curve: THREE.Curve<THREE.Vector3>) => 
  new THREE.TubeGeometry(curve, 64, thickness, 8, false);

// Then use it like this:
geometry = createTubeGeometry(lineCurve); // for 'line'
geometry = createTubeGeometry(curve); // for 'path'

This refactoring would ensure that any future changes to the TubeGeometry parameters are applied consistently to both 'line' and 'path' shapes.

Also applies to: 90-90

📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL

📥 Commits

Files that changed from the base of the PR and between 5969d1c and 8d2042d.

📒 Files selected for processing (6)
  • src/App.tsx (11 hunks)
  • src/components/Sidebar.tsx (3 hunks)
  • src/components/ThreeJSViewer.tsx (4 hunks)
  • src/interfaces/index.ts (2 hunks)
  • src/utils/constants.ts (1 hunks)
  • src/utils/exportimport.ts (4 hunks)
🧰 Additional context used
🪛 Biome
src/components/Sidebar.tsx

[error] 23-23: isNaN is unsafe. It attempts a type coercion. Use Number.isNaN instead.

See the MDN documentation for more details.
Unsafe fix: Use Number.isNaN instead.

(lint/suspicious/noGlobalIsNan)

🔇 Additional comments (19)
src/interfaces/index.ts (1)

19-19: LGTM: Addition of thickness property enhances shape customization.

The new optional thickness property in the Shape interface aligns well with the PR objectives. It provides the necessary flexibility for path drawing enhancements while maintaining backward compatibility.

src/utils/exportimport.ts (3)

2-2: LGTM: Import of defaultPathThickness added.

The addition of this import is consistent with the new thickness property being introduced for shapes. It provides a default value to use when a shape's thickness is not specified.


18-18: Approve changes to getUpdatedShapeData, but verify path coordinate reset.

The addition of the thickness property and its handling for both line and path cases is well-implemented. However, the resetting of x and y coordinates for paths to 0 (lines 34-35) might affect the positioning of imported shapes.

Please verify that resetting path coordinates to 0 doesn't negatively impact the positioning of imported shapes. You can run the following script to check for any other occurrences of path coordinate handling:

Also applies to: 28-30, 34-37

✅ Verification successful

Verified: Path coordinate reset does not impact other components.

The search revealed that resetting path coordinates to 0 in exportimport.ts does not affect other parts of the codebase. The only related occurrence in ThreeJSViewer.tsx handles coordinate conversion differently and is unaffected by this change.

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Check for other occurrences of path coordinate handling

# Search for path-related code
rg --type typescript -i 'path.*coord|coord.*path'

Length of output: 86


Script:

#!/bin/bash
# Description: Check for other occurrences of path coordinate handling

# Search for path-related code in TypeScript files
rg --type ts -i 'path.*coord|coord.*path'

Length of output: 170


54-54: Verify impact of simplified activeShapes filtering.

The filtering logic for activeShapes has been simplified. While this change allows for the inclusion of shapes without an instance (as long as they're not deleted), it might lead to unexpected behavior if there are shapes in the array that don't have an instance for other reasons.

Please verify that this change doesn't inadvertently include shapes that should be excluded from the export. Run the following script to check for any shapes without instances in the codebase:

src/components/Sidebar.tsx (2)

3-3: LGTM: Import statement updated correctly.

The addition of defaultPathThickness to the import statement is consistent with the new thickness feature implementation.


15-16: LGTM: New props added for path thickness functionality.

The addition of pathThickness and setPathThickness props is appropriate for implementing the new thickness feature in the Sidebar component.

src/components/ThreeJSViewer.tsx (2)

5-5: LGTM: New import for default path thickness

The addition of defaultPathThickness import is a good practice. It provides a fallback value for path thickness, which aligns with the PR's objective of enhancing path drawing with flexible handling.


Line range hint 1-134: Overall assessment: Well-implemented enhancements to path drawing

The changes in this file successfully implement the PR objectives of enhancing path drawing with flexible handling. The introduction of dynamic thickness for paths and lines, along with the use of a default thickness constant, improves the flexibility and maintainability of the code.

The implementation makes good use of modern JavaScript features like optional chaining and nullish coalescing, which contributes to safer and more readable code.

While the current implementation is solid, the suggested minor improvements (multi-line formatting for readability and extracting common TubeGeometry parameters) could further enhance the code's maintainability and consistency.

Great job on these enhancements!

src/App.tsx (11)

8-8: LGTM!

Importing defaultPathThickness and ShapeType from ./utils/constants is appropriate.


14-14: Initializing pathThickness with useState

Using useState to manage pathThickness with defaultPathThickness is appropriate and allows for dynamic updates.


27-27: Using useRef for pathPointsRef

Good use of useRef to manage pathPointsRef, optimizing performance by avoiding unnecessary re-renders associated with state updates.


51-51: Setting stroke style with thickness

Correctly setting the stroke style using props?.thickness ?? pathThickness ensures that the shape uses the specified thickness or falls back to the default.


57-57: Consistent stroke style in 'path' shapes

Applying stroke style with props?.thickness ?? pathThickness in 'path' shapes maintains consistency across different shape types.


105-105: Updating stroke style during dragging

Appropriately updating the stroke style during shape dragging ensures visual consistency as shapes are moved.


191-195: Verify path drawing logic

Ensure that the path drawing logic correctly includes the starting point when pathPointsRef.current is not empty. There may be a potential issue where the initial moveTo command is omitted, which could result in the path not starting from the correct point.

Also applies to: 197-197


384-390: Confirm setting x and y to 0 for path shapes

When finalizing the path, x and y are set to 0 in the shape properties. Verify that this is intentional and that the path's position is accurately represented, especially if the path points are using absolute coordinates.


391-391: Ensure correct assignment of the instance property

Assigning the instance property using stageRef.current?.children[stageRef.current?.children.length - 1] assumes that the last child is the current shape. Confirm that this reliably references the intended shape, as other shapes might have been added to the stage, which could lead to referencing the wrong shape.


432-433: Passing pathThickness and setPathThickness to Sidebar

Passing pathThickness and setPathThickness to the Sidebar component allows users to adjust the thickness of paths dynamically, enhancing the application's interactivity.


11-11: Ensure 'lodash' dependency is included

Since isEmpty from 'lodash' is being used, make sure that 'lodash' is included in your project's dependencies in package.json.

You can run the following script to check:

✅ Verification successful

'lodash' is correctly included in the project's dependencies.

🏁 Scripts executed

The following scripts were executed for the analysis:

Script:

#!/bin/bash
# Description: Verify that 'lodash' is listed in package.json dependencies.

# Test: Check if 'lodash' is in the dependencies object of package.json.
jq '.dependencies | has("lodash")' package.json

Length of output: 54

src/App.tsx Outdated
@@ -49,12 +48,13 @@ const Canvas: React.FC = () => {
if (props.endX === undefined || props.endY === undefined) return

g.beginStroke(props.strokeColor)
.setStrokeStyle(props?.thickness ?? pathThickness)
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🛠️ Refactor suggestion

Refactor repeated stroke style setting

The code setting stroke style with props?.thickness ?? pathThickness is repeated in multiple places. Consider creating a helper function to adhere to the DRY (Don't Repeat Yourself) principle.

Here's how you might refactor:

+const getStrokeThickness = (props: ShapeInterface) => props?.thickness ?? pathThickness;

 // Replace occurrences of
-.setStrokeStyle(props?.thickness ?? pathThickness)
+.setStrokeStyle(getStrokeThickness(props))

Also applies to: 57-57, 105-105

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🛠️ Refactor suggestion

Refactor repeated stroke style setting

The code setting stroke style with props?.thickness ?? pathThickness is repeated in multiple places. Consider creating a helper function to adhere to the DRY (Don't Repeat Yourself) principle.

Here's how you might refactor:

+const getStrokeThickness = (props: ShapeInterface) => props?.thickness ?? pathThickness;

 // Replace occurrences of
-.setStrokeStyle(props?.thickness ?? pathThickness)
+.setStrokeStyle(getStrokeThickness(props))

Also applies to: 57-57, 105-105

defining: const getStrokeThickness = (thickness?: number) => thickness ?? pathThickness

usage: getStrokeThickness(props?.thickness)

better, no? @coderabbitai

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@mustafacagri Yes, that's a great improvement. Defining getStrokeThickness as:

const getStrokeThickness = (thickness?: number) => thickness ?? pathThickness;

and using it like:

.setStrokeStyle(getStrokeThickness(props?.thickness))

is better because it decouples the function from the props object and makes it more reusable. This approach simplifies the function signature and enhances code clarity. Good catch!

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Actionable comments posted: 1

🧹 Outside diff range and nitpick comments (2)
src/App.tsx (2)

14-14: LGTM: Improved state management

The addition of pathThickness state and pathPointsRef ref improves the component's functionality and performance. Managing pathThickness as state allows for dynamic updates, while using a ref for pathPoints can optimize performance by avoiding unnecessary re-renders.

Consider adding a comment explaining the purpose of pathPointsRef for better code readability.

+ // Ref to store path points without triggering re-renders
const pathPointsRef = useRef<{ x: number; y: number }[]>([])

Also applies to: 27-27


385-407: LGTM: Improved right-click handling for path finalization

The updates to the right-click handling improve the user experience by allowing path finalization on right-click. The logic is consistent with the new path drawing functionality.

Consider simplifying the code for better readability:

- if (shapeType === 'path' && Array.isArray(pathPointsRef.current) && pathPointsRef.current.length > 1) {
+ if (shapeType === 'path' && pathPointsRef.current.length > 1) {
   const current = {
     type: 'path',
     fillColor: pathColor.current,
     strokeColor: pathColor.current,
-    x: 0,
-    y: 0,
     points: pathPointsRef.current,
     instance: stageRef.current?.children[stageRef.current?.children.length - 1] as Shape,
     thickness: pathThickness,
   }

   stageRef.current?.removeChild(currentShape)
   stageRef.current?.update()

-  createShape({
-    ...current,
-  })
+  createShape(current)

   pathPointsRef.current = []
   setStartPoint(null)
+  setIsDrawing(false)
 }
- setIsDrawing(false)

This refactoring removes unnecessary spread operator usage, simplifies the condition check, and moves setIsDrawing(false) inside the if block to avoid unnecessary state updates.

📜 Review details

Configuration used: CodeRabbit UI
Review profile: CHILL

📥 Commits

Files that changed from the base of the PR and between 8d2042d and 97ff682.

📒 Files selected for processing (1)
  • src/App.tsx (11 hunks)
🧰 Additional context used
🔇 Additional comments (8)
src/App.tsx (8)

8-8: LGTM: Appropriate imports added

The new imports for defaultPathThickness, ShapeType, and isEmpty are relevant to the changes in the component's functionality. Using lodash's isEmpty is a good practice for consistent empty checks across different types.

Also applies to: 11-11


31-32: LGTM: Helpful utility function added

The getStrokeThickness helper function is a good addition. It centralizes the logic for determining stroke thickness, adhering to the DRY principle and making the code more maintainable.


53-53: LGTM: Consistent application of stroke thickness

The changes consistently apply the new getStrokeThickness function across different shape types in the createShape function. This improves code consistency and maintainability.

Also applies to: 59-59, 107-107


261-267: LGTM: Improved mouse event handling for path drawing

The updates to the mouse event handlers (handleCanvasMouseDown, handleCanvasMouseMove, and handleCanvasMouseUp) improve the handling of path drawing. The changes are consistent with the new path drawing functionality and provide a smoother drawing experience.

Also applies to: 285-285, 297-299


356-356: LGTM: Comprehensive shape clearing

The addition of pathPointsRef.current = [] in the clearShapes function ensures that the path points are reset when clearing all shapes. This maintains consistency between the visual state and the internal data structure.


420-420: LGTM: Proper reset of drawing state

The addition of setIsDrawing(false) in the effect hook that runs when shapeType changes is a good practice. It ensures that the drawing state is reset when the user switches between shape types, preventing unexpected behavior.


434-435: LGTM: Proper prop passing for path thickness control

The addition of pathThickness and setPathThickness as props to the Sidebar component is appropriate. This allows the Sidebar to control and display the path thickness, which is consistent with the new path thickness functionality.


Line range hint 1-468: Overall: Good improvements to drawing functionality

The changes in this file significantly enhance the drawing functionality, particularly for path drawing and thickness control. The code is generally well-structured and consistent. A few minor improvements were suggested:

  1. Adding a comment to explain the purpose of pathPointsRef.
  2. Refactoring the thickness determination to avoid accessing private properties.
  3. Simplifying the right-click handling code for better readability.

These changes improve the user experience and code maintainability. Good job on implementing these new features!

@mustafacagri mustafacagri merged commit e236f06 into main Oct 18, 2024
2 of 4 checks passed
@mustafacagri mustafacagri deleted the feat/unlimited-path-drawing branch October 18, 2024 02:24
Repository owner deleted a comment from coderabbitai bot Oct 18, 2024
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