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HTML spec build for whatwg/html#4369
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mustaqahmed committed Feb 21, 2019
1 parent cb0e0c1 commit b9c6018
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23 changes: 23 additions & 0 deletions whatwg-html-pull-4369-2019-02-21/404.html
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<!DOCTYPE html>
<script src="/link-fixup.js" defer></script>
<title>404 Not Found</title>
<style>
body.loading div.failed, body.failed div.loading, div.failed { display: none; }
body.loading div.loading, body.failed div.failed, div.loading { display: block; }
</style>
<body onload="document.body.className = 'failed'">
<script>document.body.className = 'loading'</script>
<div class="loading">
<p>Loading...</p>
</div>
<div class="failed">
<h1>Not Found</h1>
<p>The page you are looking for is no longer available at this URL.</p>
<p>Links to the multipage version of the specification are
unfortunately likely to break over time. You might be able to find
what you want from <a href="/multipage/">the contents page</a>.</p>
<p>If you have found a broken link on the WHATWG site itself, please
<a href="https://github.com/whatwg/html/issues/new">file an issue</a>.
If you found a broken link from another site pointing to the WHATWG site,
please let that site know of the problem instead. Thanks!</p>
</div>
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<!DOCTYPE HTML>
<meta charset="utf-8">
<title>Blue Robot Demo</title>
<style>
html { overflow: hidden; min-height: 200px; min-width: 380px; }
body { height: 200px; position: relative; margin: 8px; }
.buttons { position: absolute; bottom: 0px; left: 0px; margin: 4px; }
</style>
<canvas width="380" height="200"></canvas>
<script>
var Landscape = function (context, width, height) {
this.offset = 0;
this.width = width;
this.advance = function (dx) {
this.offset += dx;
};
this.horizon = height * 0.7;
// This creates the sky gradient (from a darker blue to white at the bottom)
this.sky = context.createLinearGradient(0, 0, 0, this.horizon);
this.sky.addColorStop(0.0, 'rgb(55,121,179)');
this.sky.addColorStop(0.7, 'rgb(121,194,245)');
this.sky.addColorStop(1.0, 'rgb(164,200,214)');
// this creates the grass gradient (from a darker green to a lighter green)
this.earth = context.createLinearGradient(0, this.horizon, 0, height);
this.earth.addColorStop(0.0, 'rgb(81,140,20)');
this.earth.addColorStop(1.0, 'rgb(123,177,57)');
this.paintBackground = function (context, width, height) {
// first, paint the sky and grass rectangles
context.fillStyle = this.sky;
context.fillRect(0, 0, width, this.horizon);
context.fillStyle = this.earth;
context.fillRect(0, this.horizon, width, height-this.horizon);
// then, draw the cloudy banner
// we make it cloudy by having the draw text off the top of the
// canvas, and just having the blurred shadow shown on the canvas
context.save();
context.translate(width-((this.offset+(this.width*3.2)) % (this.width*4.0))+0, 0);
context.shadowColor = 'white';
context.shadowOffsetY = 30+this.horizon/3; // offset down on canvas
context.shadowBlur = '5';
context.fillStyle = 'white';
context.textAlign = 'left';
context.textBaseline = 'top';
context.font = '20px sans-serif';
context.fillText('WHATWG ROCKS', 10, -30); // text up above canvas
context.restore();
// then, draw the background tree
context.save();
context.translate(width-((this.offset+(this.width*0.2)) % (this.width*1.5))+30, 0);
context.beginPath();
context.fillStyle = 'rgb(143,89,2)';
context.lineStyle = 'rgb(10,10,10)';
context.lineWidth = 2;
context.rect(0, this.horizon+5, 10, -50); // trunk
context.fill();
context.stroke();
context.beginPath();
context.fillStyle = 'rgb(78,154,6)';
context.arc(5, this.horizon-60, 30, 0, Math.PI*2); // leaves
context.fill();
context.stroke();
context.restore();
};
this.paintForeground = function (context, width, height) {
// draw the box that goes in front
context.save();
context.translate(width-((this.offset+(this.width*0.7)) % (this.width*1.1))+0, 0);
context.beginPath();
context.rect(0, this.horizon - 5, 25, 25);
context.fillStyle = 'rgb(220,154,94)';
context.lineStyle = 'rgb(10,10,10)';
context.lineWidth = 2;
context.fill();
context.stroke();
context.restore();
};
};
</script>
<script>
var BlueRobot = function () {
this.sprites = new Image();
this.sprites.src = 'blue-robot.png'; // this sprite sheet has 8 cells
this.targetMode = 'idle';
this.walk = function () {
this.targetMode = 'walk';
};
this.stop = function () {
this.targetMode = 'idle';
};
this.frameIndex = {
'idle': [0], // first cell is the idle frame
'walk': [1,2,3,4,5,6], // the walking animation is cells 1-6
'stop': [7], // last cell is the stopping animation
};
this.mode = 'idle';
this.frame = 0; // index into frameIndex
this.tick = function () {
// this advances the frame and the robot
// the return value is how many pixels the robot has moved
this.frame += 1;
if (this.frame >= this.frameIndex[this.mode].length) {
// we've reached the end of this animation cycle
this.frame = 0;
if (this.mode != this.targetMode) {
// switch to next cycle
if (this.mode == 'walk') {
// we need to stop walking before we decide what to do next
this.mode = 'stop';
} else if (this.mode == 'stop') {
if (this.targetMode == 'walk')
this.mode = 'walk';
else
this.mode = 'idle';
} else if (this.mode == 'idle') {
if (this.targetMode == 'walk')
this.mode = 'walk';
}
}
}
if (this.mode == 'walk')
return 8;
return 0;
},
this.paint = function (context, x, y) {
if (!this.sprites.complete) return;
// draw the right frame out of the sprite sheet onto the canvas
// we assume each frame is as high as the sprite sheet
// the x,y coordinates give the position of the bottom center of the sprite
context.drawImage(this.sprites,
this.frameIndex[this.mode][this.frame] * this.sprites.height, 0, this.sprites.height, this.sprites.height,
x-this.sprites.height/2, y-this.sprites.height, this.sprites.height, this.sprites.height);
};
};
</script>
<script>
var animating = false;
var canvas = document.getElementsByTagName('canvas')[0];
var context = canvas.getContext('2d');
var landscape = new Landscape(context, canvas.width, canvas.height);
var blueRobot = new BlueRobot();
// paint when the browser wants us to, using requestAnimationFrame()
function paint() {
context.clearRect(0, 0, canvas.width, canvas.height);
landscape.paintBackground(context, canvas.width, canvas.height);
blueRobot.paint(context, canvas.width/2, landscape.horizon*1.1);
landscape.paintForeground(context, canvas.width, canvas.height);
if (animating)
requestAnimationFrame(paint);
}
var interval = null;
var cancelingTimeout = null;
function startAnim() {
if (cancelingTimeout) {
clearTimeout(cancelingTimeout);
cancelingTimeout = null;
}
if (!animating) {
animating = true;
paint();
// but tick every 100ms, so that we don't slow down when we don't paint
interval = setInterval(function () {
var dx = blueRobot.tick();
landscape.advance(dx);
}, 100);
}
}
function stopAnim() {
if (cancelingTimeout) return;
cancelingTimeout = setTimeout(function () {
cancelingTimeout = null;
if (animating) {
clearInterval(interval);
animating = false;
}
}, 1000);
}
paint();
blueRobot.sprites.onload = paint;
</script>
<p class="buttons">
<input type=button value="Walk" onclick="blueRobot.walk(); startAnim();">
<input type=button value="Stop" onclick="blueRobot.stop(); stopAnim();">
<footer>
<small> Blue Robot Player Sprite by <a href="https://johncolburn.deviantart.com/">JohnColburn</a>.
Licensed under the terms of the Creative Commons Attribution Share-Alike 3.0 Unported license.</small>
<small> This work is itself licensed under a <a rel="license" href="https://creativecommons.org/licenses/by-sa/3.0/">Creative
Commons Attribution-ShareAlike 3.0 Unported License</a>.</small>
</footer>
163 changes: 163 additions & 0 deletions whatwg-html-pull-4369-2019-02-21/demos/canvas/blue-robot/index.html
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<!DOCTYPE HTML>
<meta charset="utf-8">
<title>Blue Robot Demo</title>
<style>
html { overflow: hidden; min-height: 200px; min-width: 380px; }
body { height: 200px; position: relative; margin: 8px; }
.buttons { position: absolute; bottom: 0px; left: 0px; margin: 4px; }
</style>
<canvas width="380" height="200"></canvas>
<script>
var Landscape = function (context, width, height) {
this.offset = 0;
this.width = width;
this.advance = function (dx) {
this.offset += dx;
};
this.horizon = height * 0.7;
// This creates the sky gradient (from a darker blue to white at the bottom)
this.sky = context.createLinearGradient(0, 0, 0, this.horizon);
this.sky.addColorStop(0.0, 'rgb(55,121,179)');
this.sky.addColorStop(0.7, 'rgb(121,194,245)');
this.sky.addColorStop(1.0, 'rgb(164,200,214)');
// this creates the grass gradient (from a darker green to a lighter green)
this.earth = context.createLinearGradient(0, this.horizon, 0, height);
this.earth.addColorStop(0.0, 'rgb(81,140,20)');
this.earth.addColorStop(1.0, 'rgb(123,177,57)');
this.paintBackground = function (context, width, height) {
// first, paint the sky and grass rectangles
context.fillStyle = this.sky;
context.fillRect(0, 0, width, this.horizon);
context.fillStyle = this.earth;
context.fillRect(0, this.horizon, width, height-this.horizon);
// then, draw the cloudy banner
// we make it cloudy by having the draw text off the top of the
// canvas, and just having the blurred shadow shown on the canvas
context.save();
context.translate(width-((this.offset+(this.width*3.2)) % (this.width*4.0))+0, 0);
context.shadowColor = 'white';
context.shadowOffsetY = 30+this.horizon/3; // offset down on canvas
context.shadowBlur = '5';
context.fillStyle = 'white';
context.textAlign = 'left';
context.textBaseline = 'top';
context.font = '20px sans-serif';
context.fillText('WHATWG ROCKS', 10, -30); // text up above canvas
context.restore();
// then, draw the background tree
context.save();
context.translate(width-((this.offset+(this.width*0.2)) % (this.width*1.5))+30, 0);
context.beginPath();
context.fillStyle = 'rgb(143,89,2)';
context.lineStyle = 'rgb(10,10,10)';
context.lineWidth = 2;
context.rect(0, this.horizon+5, 10, -50); // trunk
context.fill();
context.stroke();
context.beginPath();
context.fillStyle = 'rgb(78,154,6)';
context.arc(5, this.horizon-60, 30, 0, Math.PI*2); // leaves
context.fill();
context.stroke();
context.restore();
};
this.paintForeground = function (context, width, height) {
// draw the box that goes in front
context.save();
context.translate(width-((this.offset+(this.width*0.7)) % (this.width*1.1))+0, 0);
context.beginPath();
context.rect(0, this.horizon - 5, 25, 25);
context.fillStyle = 'rgb(220,154,94)';
context.lineStyle = 'rgb(10,10,10)';
context.lineWidth = 2;
context.fill();
context.stroke();
context.restore();
};
};
</script>
<script>
var BlueRobot = function () {
this.sprites = new Image();
this.sprites.src = 'blue-robot.png'; // this sprite sheet has 8 cells
this.targetMode = 'idle';
this.walk = function () {
this.targetMode = 'walk';
};
this.stop = function () {
this.targetMode = 'idle';
};
this.frameIndex = {
'idle': [0], // first cell is the idle frame
'walk': [1,2,3,4,5,6], // the walking animation is cells 1-6
'stop': [7], // last cell is the stopping animation
};
this.mode = 'idle';
this.frame = 0; // index into frameIndex
this.tick = function () {
// this advances the frame and the robot
// the return value is how many pixels the robot has moved
this.frame += 1;
if (this.frame >= this.frameIndex[this.mode].length) {
// we've reached the end of this animation cycle
this.frame = 0;
if (this.mode != this.targetMode) {
// switch to next cycle
if (this.mode == 'walk') {
// we need to stop walking before we decide what to do next
this.mode = 'stop';
} else if (this.mode == 'stop') {
if (this.targetMode == 'walk')
this.mode = 'walk';
else
this.mode = 'idle';
} else if (this.mode == 'idle') {
if (this.targetMode == 'walk')
this.mode = 'walk';
}
}
}
if (this.mode == 'walk')
return 8;
return 0;
},
this.paint = function (context, x, y) {
if (!this.sprites.complete) return;
// draw the right frame out of the sprite sheet onto the canvas
// we assume each frame is as high as the sprite sheet
// the x,y coordinates give the position of the bottom center of the sprite
context.drawImage(this.sprites,
this.frameIndex[this.mode][this.frame] * this.sprites.height, 0, this.sprites.height, this.sprites.height,
x-this.sprites.height/2, y-this.sprites.height, this.sprites.height, this.sprites.height);
};
};
</script>
<script>
var canvas = document.getElementsByTagName('canvas')[0];
var context = canvas.getContext('2d');
var landscape = new Landscape(context, canvas.width, canvas.height);
var blueRobot = new BlueRobot();
// paint when the browser wants us to, using requestAnimationFrame()
function paint() {
context.clearRect(0, 0, canvas.width, canvas.height);
landscape.paintBackground(context, canvas.width, canvas.height);
blueRobot.paint(context, canvas.width/2, landscape.horizon*1.1);
landscape.paintForeground(context, canvas.width, canvas.height);
requestAnimationFrame(paint);
}
paint();
// but tick every 100ms, so that we don't slow down when we don't paint
setInterval(function () {
var dx = blueRobot.tick();
landscape.advance(dx);
}, 100);
</script>
<p class="buttons">
<input type=button value="Walk" onclick="blueRobot.walk()">
<input type=button value="Stop" onclick="blueRobot.stop()">
<footer>
<small> Blue Robot Player Sprite by <a href="https://johncolburn.deviantart.com/">JohnColburn</a>.
Licensed under the terms of the Creative Commons Attribution Share-Alike 3.0 Unported license.</small>
<small> This work is itself licensed under a <a rel="license" href="https://creativecommons.org/licenses/by-sa/3.0/">Creative
Commons Attribution-ShareAlike 3.0 Unported License</a>.</small>
</footer>
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CACHE MANIFEST
clock2.html
clock.css
clock.js
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/* clock.css */
output { font: 2em sans-serif; }
4 changes: 4 additions & 0 deletions whatwg-html-pull-4369-2019-02-21/demos/offline/clock/clock.js
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/* clock.js */
setInterval(function () {
document.getElementById('clock').value = new Date();
}, 1000);
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