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[BUG] mined echoes remain on screen #18

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mzdun opened this issue Oct 7, 2024 · 0 comments · Fixed by #19
Closed

[BUG] mined echoes remain on screen #18

mzdun opened this issue Oct 7, 2024 · 0 comments · Fixed by #19
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bug Something isn't working

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@mzdun
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mzdun commented Oct 7, 2024

Describe the bug
When a block is mined within echo's timeline, the echo remains on-screen.

To Reproduce
Steps to reproduce the behavior:

  1. Set the echo timeline to something reasonable, e.g. 10 minutes
  2. Scan for anything close
  3. Mine a highlighted block.
  4. See echo still on screen

Expected behavior
The echo would disapear closer to the mining action, that to end of lifetime.

@mzdun mzdun added the bug Something isn't working label Oct 7, 2024
mzdun added a commit that referenced this issue Oct 7, 2024
mzdun added a commit that referenced this issue Oct 7, 2024
@mzdun mzdun closed this as completed in #19 Oct 7, 2024
mzdun added a commit that referenced this issue Oct 7, 2024
New Features:

 - color echoes based on `c:ores` subclasses (1688382)
 - add ARGB32 color to each block (1920f08)
 - drop maximum in favor of lifetime of echoes (50cda36)
 - add echoes lifetime (2626d87)
 - attach sonar drawing to the mod (ce72ea5)
 - draw echoes even if no shimmers are present (919de95)
 - get the sound sample from Amane:OG (4f9f0bc)
 - add activation sound event (3cc1d91)
 - attach sonar animation to the mod (4ace428)
 - animate the shimmers and echoes (37310e0)
 - introduce animation subsystem (4ae3f26)

Bug Fixes:

 - mined echoes remain on screen (7e2611f), fixes #18
 - use better name for slice pacer (ad1e442)
 - docs: update the README.md with scan screenshots (fa7dfe4)
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