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[BUG] NullPointerException when a scanner is active and world disappears #21

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mzdun opened this issue Oct 7, 2024 · 0 comments · Fixed by #25
Closed

[BUG] NullPointerException when a scanner is active and world disappears #21

mzdun opened this issue Oct 7, 2024 · 0 comments · Fixed by #25
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bug Something isn't working needs triage

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@mzdun
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mzdun commented Oct 7, 2024

Describe the bug
Game crashes, when exiting while scanner is active.

To Reproduce
Steps to reproduce the behavior:

  1. Enter a world
  2. Setup scanner so it goes for a long time (e.g. maximum depth)
  3. Press "Save and exit" (alt: close the window) while the shimmers are visible
  4. See error

Expected behavior
The scan either cancels smoothly or its run is otherwise irrelevant

Desktop (please complete the following information):

  • OS: Win11
  • Launcher: Feather
  • Version 0.4.0
@mzdun mzdun added bug Something isn't working needs triage labels Oct 7, 2024
mzdun added a commit that referenced this issue Oct 7, 2024
@mzdun mzdun closed this as completed in #25 Oct 7, 2024
@mzdun mzdun closed this as completed in 39e3be0 Oct 7, 2024
mzdun added a commit that referenced this issue Oct 7, 2024
Bug Fixes:

 - crash during active scan with no more world (39e3be0), fixes #21
 - only one setting at a time is saved (24ac468), fixes #20
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