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Metal Ready! MacOS Build is here!

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@n8ventures n8ventures released this 06 Aug 19:09
· 2 commits to main since this release
f1f4bb5
Looking for the Windows Build? Get it here: https://github.com/n8ventures/TilingZoeDepth_GUI/releases/tag/3.1.0

MacOS Build is here!

There was some loopholes I had to do to make it work with MPS (Metal Performance Shaders) and make it standalone-ish.

Patch notes remains the same as the previous build but I'll list down what's special with this build.
(Patch notes: https://github.com/n8ventures/TilingZoeDepth_GUI/releases/tag/3.1.0)

What's special?

if torch._C._dispatch_has_kernel_for_dispatch_key(self.qualname, "Meta"):
RuntimeError: operator torchvision::nms does not exist

It looks like pyTorch isn't being nice to py2app (or vice-versa) so I had to just copy-paste the torch folder from site-packages and replace the one in the .app. (See this file: osx-build.py)

⚠️ IMPORTANT

If you encounter anything like:
"Tiled ZoeDepth GUI.app is damaged and can’t be opened"
"Tiled ZoeDepth GUI.app cannot be opened because the developer cannot be verified"
""Tiled ZoeDepth GUI" can't be opened because Apple cannot check it for malicious software."

Just copy this code, and then paste and run this on your Terminal:
sudo xattr -dr com.apple.quarantine "/Applications/Tiled ZoeDepth GUI.app"

OR

Go to your /Applications folder, then right-click/⌃CTRL+Click the app and press 'Open', a pop-up will appear, then click 'Open' again.
More info here: https://support.apple.com/en-ph/guide/mac-help/mchleab3a043/mac

Full Changelog: 3.0.2...3.1.0-MacOS