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HaxeQuake

Build Status

What is it?

HaxeQuake is Haxe port of a HTML5 WebGL port of the game Quake by id Software.

Client is fully ported to Haxe and perfectly playable, you can try playing shareware Quake version right from this repository: here. It was tested and probably only works on Google Chrome.

It requires Haxe 3.3 (still in development as of 10.08.2016) to compile.

Roadmap

This is mostly a hobby project, but I have some vision of what to do next, namely:

  • Refactor and cleanup client code so it actually looks like a good Haxe code, decrease verbosity, improve maintainability.
  • Incorporate nice fixes/changes from popular engines such as QuakeSpasm, such as model animation interpolation, console usability improvements and so on.
  • Separate platform-specific code and support compiling to other targets, such as C++ or maybe even Flash/Unity. Also provide async loading and support Web Audio for the HTML5 version.
  • Look into what can we do with regards to QuakeC code. It's probably not really possible to implement Haxe->QC target, but maybe we could provide alternative scripting engine and just use Haxe or HScript for the game logic.
  • After the previous thing is done, look into improving the gameplay, adding some variety and coolness in the spirit of the Brutal Doom mod.
  • Look into what can/should we do with a server and net code. Look into implementing QuakeWorld stuff maybe.

So in the end I'd like to see a modernized Quake game that provides a fresh feeling for such an awesome old game.

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Languages

  • Haxe 71.7%
  • JavaScript 26.3%
  • GLSL 1.2%
  • HTML 0.8%