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The library of logic contains a set of example problems that can be used to train LLMs to think logically

Each example in the library is a simple problem/game that is easy for a human or a computer algorithm to solve, but hard for LLMs (currently) to solve

Some examples include, Sudoku and tic tac toe

Each example in the library of logic contains 3 things:

  1. A short description describing the format of the problem and the rules
  2. A computer program that taking a input in the correct format can
  • compute the "next step"
  • or produce an error if an invalid step has been taken
  • optionally an explanation of why that step was taken (or invalid)
  1. some example problems, or a problem generation program

The goal of this library is ultimately to be able to produce a dataset of the following form:

User
Please solve this problem:
{ rules and format}
{example problem}
Assistant: 
Certainly, I will work step-by-step.  Here is first step:
{output of the first step of the computer program}
User:
Good, keep going
Assistant:
Here is the next step
{output of the next step of the computer program}
...

Here is a list of problems that hypothetically would fit well in the library of logic

  • Playing Chess
  • Solving Sudoku
  • Solving a Maze
  • Planning a Multi-Stop Trip
  • Tower of Hanoi
  • Eight Queens Puzzle
  • N-Queens Problem
  • Solving Crossword Puzzles
  • Peg Solitaire
  • Playing Checkers
  • Tic-Tac-Toe
  • Minesweeper
  • Playing Connect-4
  • Magic Square
  • Knights Tour
  • Rat in a Maze
  • Word Search
  • Coin Change Problem
  • Sum of Subsets
  • Playing Mastermind
  • Travelling Salesman Problem
  • Playing Reversi
  • Sorting a Hand of Playing Cards
  • Marble Solitaire
  • Chinese Checkers
  • Chutes and Ladders
  • Balderdash
  • Jigsaw Puzzle Solving
  • Cryptarithmetic Puzzles
  • Palindromes Detection
  • Determining Leap Years
  • Counting Number of Islands
  • Coloring a Map
  • Playing Cribbage
  • Finding Prime Numbers
  • Bingo Game
  • Nim Game
  • Playing Spades
  • Hidden Picture Puzzle
  • Counting Money Change
  • Matching Brackets
  • Solving Paint-by-Numbers
  • Solving Kakuro
  • Finding Waldo
  • Playing Pinochle
  • Finding Eulerian Path
  • Playing Whist
  • Playing Old Maid
  • Solving Word Ladder Puzzles
  • Playing Rummy
  • Solving Futoshiki
  • Playing Hearts
  • Making a Rhyme
  • Playing Bridge
  • Playing Crazy Eights
  • Identifying Palindrome Sentences
  • Calculating Area of Irregular Shapes
  • Identifying Anagrams
  • Solving Nonograms
  • Detecting Cycle in a Directed Graph
  • Playing Uno
  • Playing Snap
  • Calculating Tips
  • 1D Cellular Automata
  • Long multiplication
  • Long Division
  • Long Polynomial Division
  • parity (compute the parity of a a binary sequence of arbitrary length)
  • copy (copy a sequence, repeating each symbol k times)
  • addition (arbitrary length)
  • balanced parenthesis

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