Use buffer prop to calculate when to redraw canvas #936
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This is a rebased version of #913
Overview of PR
The README states that the canvas should redraw when there is 1/2 of the buffer left off-screen on
any side of the viewport. However, the code calculates the redraw based on 1/2 of the viewport and
not the buffer. This PR fixes this. This means that for buffers larger than the default, we
re-render way less often, providing for better performance with large timelines. As it is now, for
many tasks (~1000) the canvas continuously re-renders when scrolling, and the rendering cannot keep
up with scrolling, forcing the items to appear as they jump around a lot.