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Message Handlers
###Types
####MessageHandler A pointer to a function that acts on a given message.
####MessageHandlers Handles incoming messages and manages connections.
#####MessageHandlers Methods
######HandleMessage
Signature: static void HandleMessage(Message& msg);
After a message is read, HandleMessage
analyzes the sender's network
address to determine whether the sender is a new client. It then either loads
connection details for an existing client, or creates a new connection record
for new clients. Finally, the message handler checks the message type and
dispatches the message to the appropriate handler.
######SetSocket
Signature: static void SetSocket(UDPSocket* socket);
Sets the socket used to send responses for messages that require them.
######Handle (Command) Signatures:
static void HandleConn(const Message& msg);
static void HandleCtrl(const Message& msg);
static void HandleData(const Message& msg);
static void HandleDref(const Message& msg);
static void HandleGetD(const Message& msg);
static void HandlePosi(const Message& msg);
static void HandleSimu(const Message& msg);
static void HandleText(const Message& msg);
static void HandleWypt(const Message& msg);
static void HandleView(const Message& msg);
Perform command-specific validation and actions.
######HandleXPlaneData
Signature: static void HandleXPlaneData(const Message& msg);
Forwards X-Plane UDP commands that do not overlap with the plugin's functionality to X-Plane
######HandleUnknown
Signature: static void HandleUnknown(const Message& msg);
Handles messages with unrecognized headers. Currently, the header is logged to a file and the message is otherwise ignored.
####ConnectionInfo Stores information related to a particular client's session.