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A GUI for ODE, and personal project that I'm bringing back to life after almost 20 years of hibernation.

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Juice

Terrible Screenshot

What is it?

Juice is an editor and simulator for jointed and motorized contraptions.

  • Create simple geometric objects
  • Drag them around with a mouse
  • Resize them with your keyboard
  • Connect them with hinges or sliding joints
  • Motorize the joints with simple wave functions
  • Create complex control systems with a visual programming language
  • Use multilevel undo/redo to erase and repeat your mistakes

Why is it?

In late 2001, I set out to build a small walking robot, and figured I would start by simulating it, using Russ Smith's Open Dynamics Engine (see http://ode.org/). Specifying robot geometry in C++ was hard, so I started building a GUI to define and "motorize" jointed rigid bodies.

One thing led to another, and I ended up with a GUI that I was quite proud of, complete with multilevel undo/redo and a built-in visual programming language to specify robot motion. I even had virtual quadrupeds, hexapods, and bipeds walking around under joystick control. Snakes, too!

The name Juice was an homage to SodaPlay, a (defunct) browser-based contraption construction kit that provided significant inspiration for this project.

When is it?

It started around the turn of the century. Then life continued, other hobbies took over, and I forgot about the whole thing.

Around 2010, I couldn't get it to compile with then-current compilers.

In 2021, I figured I should get it compiled again, and put it on GitHub.

How is it?

Grab the latest zip file and load some of the included models. Maximum enjoyment requires a joystick, at least for now.

It mostly works, but the terrain subsystem and MPEG recorder are both disabled. They were based on third-party libraries that I still need to track down and re-integrate.

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A GUI for ODE, and personal project that I'm bringing back to life after almost 20 years of hibernation.

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