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Audio
Mikulas Florek edited this page Mar 13, 2021
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Audio system has three entity components:
- Listener - it represents player's ears and has no properties. It is only used to properly play 3D sounds.
- Ambient sound - a single 2D or 3D sound which is automatically played
- Echo zone - a sphere. When listener is located inside this sphere all new sounds have echo effects. The effect is strongest in the center of the sphere and gradually lowers towards the edge. Echo zone has radius and a delay in milliseconds.
What is more sound can be played on any entity by script