The original HecaTomb I & II in QBasic, which I developed when I was 16, in sweet sweet 16 colors...
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Install dosbox, crank that sh*t up to 15,000 cycles.
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Start the game:
cd SRC heca2.exe
HecaEdi2.exe
is a full-blown editor, yay! Save w/ a number, load it up using "Play Own Level".
Since I was too green behind the ears to understand how to read binary *.BMP
files, I went and created my own EOL-separated hard-disk-hogging *.PHG
graphics format (aka: "PhilBYGraphics". Yes.). Then -- of course -- I also needed to build an editor to draw them...! One day, I'll drop some instructions for LrgEdit.exe
here...
For those brave enough to peek at the source-code, I've created a quick (non-exhaustive) SublimeText syntax for QBasic. Knock yourself out.
- Standardize filenames to Title-case.
- Make sure EOLs don't bork.
- Take some sweet screenshots.
- Let it sit a while.
- Finally use sub-folders for levels, graphics, etc...!