- Build a Christmas Eve scene with various interesting and intriguing shapes.
- Build a camera that can freely navigate through the city.
- Provide a few different options for shading and lighting methods.
- W/S: Moves the camera forward and backward at a fixed height.
- A/D: Moves the camera left and right at a fixed height.
- Arrow Up/Down: Aims the camera up and down without moving it.
- Arrow Left/Right or Q/E: Aims the camera left and right without moving it.
- I/O: Moves the camera forward and backward in the gaze direction.
- The name of each button explains its functionality.
- Shading and Lighting Options: Two selection menus where users can choose between Gouraud shading and Phong shading for shading options, and Phong lighting and Blinn-Phong lighting for lighting options.
- Sphere Material: A selection menu with 12 kinds of materials for users to choose from, which will only change the material of the sphere.
- Rabbit Control: Two buttons in this section:
- The first one is the switch for the distortion behavior.
- The second one is the switch for the rotation.
- There are two light sources: a lamp and a headlight.
- Lamp Light: Users can change its location and its ambient, diffuse, and specular colors. Users can also turn each part on and off separately.
- Head Light: Users can only turn it on or off, controlled by the headlight switch button.