Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[1.21] Fix fluid pushing, update wasTouchingWater flag again #1586

Open
wants to merge 7 commits into
base: 1.21.x
Choose a base branch
from
Open
Show file tree
Hide file tree
Changes from 1 commit
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
30 changes: 20 additions & 10 deletions patches/net/minecraft/world/entity/Entity.java.patch
Original file line number Diff line number Diff line change
Expand Up @@ -100,7 +100,7 @@
this.playSound(soundtype.getStepSound(), soundtype.getVolume() * 0.15F, soundtype.getPitch());
}

@@ -1294,20 +_,23 @@
@@ -1294,20 +_,25 @@

public void updateSwimming() {
if (this.isSwimming()) {
Expand All @@ -118,8 +118,8 @@
this.fluidHeight.clear();
+ this.forgeFluidTypeHeight.clear();
this.updateInWaterStateAndDoWaterCurrentPushing();
- double d0 = this.level().dimensionType().ultraWarm() ? 0.007 : 0.0023333333333333335;
- boolean flag = this.updateFluidHeightAndDoFluidPushing(FluidTags.LAVA, d0);
double d0 = this.level().dimensionType().ultraWarm() ? 0.007 : 0.0023333333333333335;
boolean flag = this.updateFluidHeightAndDoFluidPushing(FluidTags.LAVA, d0);
- return this.isInWater() || flag;
+ if (this.isInFluidType() && !(this.getVehicle() instanceof AbstractBoat)) {
+ this.fallDistance *= this.forgeFluidTypeHeight.object2DoubleEntrySet().stream().filter(e -> !e.getKey().isAir() && !e.getKey().isVanilla()).map(e -> this.getFluidFallDistanceModifier(e.getKey())).min(Float::compare).orElse(1F);
Expand All @@ -129,6 +129,15 @@
}

void updateInWaterStateAndDoWaterCurrentPushing() {
@@ -1316,7 +_,7 @@
return;
}

- if (this.updateFluidHeightAndDoFluidPushing(FluidTags.WATER, 0.014)) {
+ if (this.updateFluidHeightAndDoFluidPushing(FluidTags.WATER, 0.014) || this.isInFluidType((type, d) -> type.actsLikeWater())) {
if (!this.wasTouchingWater && !this.firstTick) {
this.doWaterSplashEffect();
}
@@ -1332,6 +_,7 @@
private void updateFluidOnEyes() {
this.wasEyeInWater = this.isEyeInFluid(FluidTags.WATER);
Expand Down Expand Up @@ -315,16 +324,18 @@
this.dimensions = entitydimensions1;
this.eyeHeight = entitydimensions1.eyeHeight();
this.reapplyPosition();
@@ -3265,7 +_,12 @@
@@ -3265,7 +_,14 @@
return Mth.lerp(p_352259_, this.yRotO, this.yRot);
}

+ @Deprecated // Neo: Use no parameter version instead
+ @Deprecated // Neo: Use type version instead
public boolean updateFluidHeightAndDoFluidPushing(TagKey<Fluid> p_204032_, double p_204033_) {
+ return this.updateFluidHeightAndDoFluidPushing();
+ if(p_204032_ == FluidTags.WATER) return this.updateFluidHeightAndDoFluidPushing(net.neoforged.neoforge.common.NeoForgeMod.WATER_TYPE.value());
+ else if (p_204032_ == FluidTags.LAVA) return this.updateFluidHeightAndDoFluidPushing(net.neoforged.neoforge.common.NeoForgeMod.LAVA_TYPE.value());
+ else return false;
+ }
+
+ public boolean updateFluidHeightAndDoFluidPushing() {
+ public boolean updateFluidHeightAndDoFluidPushing(net.neoforged.neoforge.fluids.FluidType type) {
if (this.touchingUnloadedChunk()) {
return false;
} else {
Expand All @@ -346,13 +357,12 @@
FluidState fluidstate = this.level().getFluidState(blockpos$mutableblockpos);
- if (fluidstate.is(p_204032_)) {
+ net.neoforged.neoforge.fluids.FluidType fluidType = fluidstate.getFluidType();
+ if (!fluidType.isAir()) {
+ if (fluidType == type) {
double d1 = (double)((float)i2 + fluidstate.getHeight(this.level(), blockpos$mutableblockpos));
if (d1 >= aabb.minY) {
- flag1 = true;
flag1 = true;
- d0 = Math.max(d1 - aabb.minY, d0);
- if (flag) {
+ flag1 = fluidType.actsLikeWater();
+ if (interimCalcs == null) {
+ interimCalcs = new it.unimi.dsi.fastutil.objects.Object2ObjectArrayMap<>();
+ }
Expand Down
20 changes: 20 additions & 0 deletions patches/net/minecraft/world/entity/LivingEntity.java.patch
Original file line number Diff line number Diff line change
Expand Up @@ -512,6 +512,17 @@
}

protected float getWaterSlowDown() {
@@ -2184,8 +_,8 @@
public void travel(Vec3 p_21280_) {
if (this.isControlledByLocalInstance()) {
FluidState fluidstate = this.level().getFluidState(this.blockPosition());
- if ((this.isInWater() || this.isInLava()) && this.isAffectedByFluids() && !this.canStandOnFluid(fluidstate)) {
- this.travelInFluid(p_21280_);
+ if ((this.isInWater() || (this.isInFluidType(fluidstate) && fluidstate.getFluidType() != net.neoforged.neoforge.common.NeoForgeMod.LAVA_TYPE.value())) && this.isAffectedByFluids() && !this.canStandOnFluid(fluidstate)) {
+ this.travelInFluid(p_21280_, fluidstate);
} else if (this.isFallFlying()) {
this.travelFallFlying();
} else {
@@ -2196,7 +_,7 @@

private void travelInAir(Vec3 p_362457_) {
Expand Down Expand Up @@ -550,6 +561,15 @@
this.moveRelative(f1, p_365480_);
this.move(MoverType.SELF, this.getDeltaMovement());
Vec3 vec3 = this.getDeltaMovement();
@@ -2249,7 +_,7 @@

vec3 = vec3.multiply((double)f, 0.8F, (double)f);
this.setDeltaMovement(this.getFluidFallingAdjustedMovement(d1, flag, vec3));
- } else {
+ } else if (this.isInLava() && this.isAffectedByFluids() && !this.canStandOnFluid(fluidState)) {
Copy link
Contributor

@TelepathicGrunt TelepathicGrunt Nov 10, 2024

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

is this isInLava method call supposed to be (this.isInFluidType(fluidstate) && fluidstate.getFluidType() != net.neoforged.neoforge.common.NeoForgeMod.LAVA_TYPE.value()) to match what you did above?

Copy link
Contributor Author

Choose a reason for hiding this comment

The reason will be displayed to describe this comment to others. Learn more.

In all honesty I have no idea. I just replicated all the changes as they used to be in 1.21.1 and it works fine. I'll see if its necessary for it to be like this

this.moveRelative(0.02F, p_365480_);
this.move(MoverType.SELF, this.getDeltaMovement());
if (this.getFluidHeight(FluidTags.LAVA) <= this.getFluidJumpThreshold()) {
@@ -2389,7 +_,7 @@
double d0 = Mth.clamp(p_21298_.x, -0.15F, 0.15F);
double d1 = Mth.clamp(p_21298_.z, -0.15F, 0.15F);
Expand Down