v0.37.0
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I've reworked the combat prompt and how it's defined to hopefully get some better generation results. This also introduced a 'durability' feature for items, which is not yet fully into play (but it degrades).
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Added support for 'story wearables'. If you define wearables in the story's 'catalogue', they will be added to the total pool when loading the story. Useful for themed stories, that may not fit into the limited genres already defined.
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Added support for 'password' for koboldcpp servers. Define 'API_PASSWORD' in backend_kobold_cpp.yaml to enable it.
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This led me to find a bug with openai api's that didn't send the API_KEY when streaming, so that has been fixed as well.
What's Changed
Full Changelog: v0.36.2...v0.37.0