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Random dungeon generator, maybe a game in the future

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Neon Walls

Project focused on random dungeon generation.
Room patterns are located in Resources/Textures folder - .bmp files that describe the main shape of generated rooms.
Each generation of the pattern applies random variations to the main shape.

shape pattern format:
white pixels - empty place
black pixels - floor tile
blue pixel - this tile has probability to become an entrance to the room
green pixel - probability of room exit

Grass generation uses Poisson sampling for less random looking distribution.

future todo:

  • processing wall chains (multiple tiles consisting of walls facing the same direction) in order to make possible generating wall variations longer than 1 tile. (almost finished)

  • generation of multiple room patterns connected with corridors

Image of generated room

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Random dungeon generator, maybe a game in the future

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