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Meeting Notes (2020 04 21)
Daniel Hedlund edited this page Apr 22, 2020
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- Would like to better handle differences in key presses when holding down a button, repeating keystrokes.
- General discussion on the different types of keyboard animations, trying to come to a better understanding of what a more general animation library should look like. Time-based and reactive animations.
- Multiple keybows or keyboards connected together into a cluster, being managed by a single animation compositor. Virtual UI for building and testing different keyboard layouts and configurations.
- Discussion on feasibility of using OpenGL, maybe via scenic, for managing the canvas that keys are mapped against.
- Discussion of PR #12. Seems like a good improvement so far. Will need to take many steps to eventually get to the final design.
- Short walkthrough of how QMK stores its configuration for keyboards.
- Discuss next steps to automate the nerves base image to include upstream changes.