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Description
The current "Filters" panel only fades the filtered nodes and edges.
Need to add a different type of filtering system that temporarily removes the node or edge from rendering without affecting the core data.
Issues
- Want to be able to do both kinds of filtering still.
- Not sure if both kinds of filtering need to be active at the same time?
- What is the use model for filtering? How would you work with such a filter?
Highlight Filtering
“I want to highlight things that meet my criteria but see them in situ in the whole network vis.”
The current filtering should be renamed highlight.
Highlight To Do
- Rename current "Filters" panel to "Highlight"
- Highlight and Filter are mutually exclusive
Filter
“I want to filter for things that meet a specific set of criteria and remove everything else, with the attendant force-direction re-layout that accompanies removal of nodes/edges”
Filters To Do
- Add new "Filters" panel
- A removed node should also remove any associated edges
- Reduce frequency of FDATA, D3DATA updates
- Add degrees as a stored calculated value
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Export filtered dataConverted to issue Export Filtered Data #170 - Add form entry for degrees
- Show filtered nodes/edges in tables? Tables should still show unfiltered data (perhaps with indicator of removal)
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Rewrite Transparency hack to use a proper Filter definition.Skip for now. Too complicated. Save for later if necessary.
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