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Player command processStimulatorIoData
Petr Štechmüller edited this page Aug 29, 2020
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1 revision
Description: process incomming IO event from stimulator
ProcessStimulatorIoDataCommand
class ProcessStimulatorIoDataHandler implements ICommandHandler<ProcessStimulatorIoDataCommand, void>
- PlayerService
- CommandBus
Name | Type | Mandatory |
---|---|---|
data | IOEvent | true |
void
canExperimentContinue
- check if there is at least one more round to play
- if so, then the event will be replicated to client
- otherwise the experiment END phase will start