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This code creates instances of a projectile class, and instances of an environment class. It has a function which throws a projectile through an environment, and determines its position as a function of time using numeric methods. It uses this to find the angle for the farthest throw for any given projectile and environment. This code handles qu…
nickanna42/OOPprojectile
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This code creates instances of a projectile class, and instances of an environment class. It has a function which throws a projectile through an environment, and determines its position as a function of time using numeric methods. It uses this to find the angle for the farthest throw for any given projectile and environment. This code handles qu…
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