Update 2/27/16
- Color coded patch cables!
- yellow: carrying list
- pink: trial type (0-15)
- cyan: trial number (0-47+)
- green: score type (AAAA or BCBC)
- blue: P1 odd/even (1,2)
- red: Human/Max status (1,2,3)
What is done
- Possible deviant positions within phrase changed from 3 (3,4,5) to two (4,5)
- Number of trials per block changed from 36 to 48
- Number of blocks changed from 8 to 12
- Note duration logic
- If held for < 375ms, wait until 375ms and send note off
- If held for > 375ms, send note off through as soon as it's received
- Dropdown menu logic in run experiment and block-follow
- This effects the trigger codes assigned within metronome tock. All but the Human/Max condition are fixed (this one needs two bits). Look at the comments in this file for more details.
- Assigning score-based trigger codes individually for even/odd player logic above to route only one player's note data to correct subpatch
TODO:
- Skynet mode needs to send trigger codes
- debug trigger codes sent from inside metronome-tock
- If player is holding old note and plays new note, cut off old note