This is the first working version of the python text-based RPG game that I have called Hero's Journey.
The game is divided into six sections.
At the beginning of the game, the game will ask you for your name, and you will receive ten stat points to distribute as you wish on four different attributes:
- Attack: Determines how much damage the player deals
- Defense: Determines how much damage the player ignores.
- Speed: Determines the chance of the player avoiding an enemy attack.
- Crit Chance: Determines the chance of the player hitting a critical strike when attacking.
Once you have done this, the game will take you to The Village
This is basically the game's menu, where you can choose what to do next.
You will recover your HP every time you come back to the Village and also be transported back here when an enemy defeats you.
Game's MenuHere is where you will face the minions of the Demon King, accumulating experience, potions, and money.
You will face each of them in turn-based combat, where the player will choose between using a potion to recover some health or attacking the enemy in front.
Once you decide to attack, it will be the enemy's turn to attack you.
Using potions in combat will not make the player lose his turn.
Battle ExampleOnce you defeat the enemy, you will be given the option to continue training which will set up another combat, or go back to the village to recover your HP.
Here you will be able to spend the money you have won by killing enemies on potions.
Potions are handy if you want to stay training for a while or if you are going to face one of the game's bosses.
Each potion will recover 20% of your maximum health, and you can carry a maximum amount of 10 potions at a time.
StoreAs you level up through the game you will accumulate stat points to improve your attributes. Here is where you can spend all those stat points on the 4 different attributes mentioned at the Game Start section as well as checking what your current stats are:
Player StatsThe player can choose how he wants to spend his stat points; however, every attribute will reach its maximum level once it reaches level 10.
Spending Stat PointsStat Points Used
The game has four bosses.
The three generals of the army:
- Abadon
- Mammon
- Belphegor
And the Demon King himself: Lucifer
The combat mechanics against the bosses are the same as with the minions; however, bosses are much more robust. If the player has not trained enough, it might be virtually impossible to defeat them until the player reaches a certain level.
Fighting Without TrainingYou can find the code for the game at this repository at github.
You can also download the executable on this link
Feel free to contact me through my email (public on my profile) if you find any issue or problem with the game or if you have any advice about how something might be better implemented. You can also try adding more stuff to the game I would love to see that.
Thanks.