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Support monitor selection for all window modes. (bevyengine#5878)
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# Objective
Support monitor selection for all window modes.
Fixes bevyengine#5875.

## Changelog

* Moved `MonitorSelection` out of `WindowPosition::Centered`, into `WindowDescriptor`.
* `WindowPosition::At` is now relative to the monitor instead of being in 'desktop space'.
* Renamed `MonitorSelection::Number` to `MonitorSelection::Index` for clarity.
* Added `WindowMode` to the prelude.
* `Window::set_position` is now relative to a monitor and takes a `MonitorSelection` as argument.

## Migration Guide

`MonitorSelection` was moved out of `WindowPosition::Centered`, into `WindowDescriptor`.
`MonitorSelection::Number` was renamed to `MonitorSelection::Index`.
```rust
// Before
.insert_resource(WindowDescriptor {
    position: WindowPosition::Centered(MonitorSelection::Number(1)),
    ..default()
})
// After
.insert_resource(WindowDescriptor {
    monitor: MonitorSelection::Index(1),
    position: WindowPosition::Centered,
    ..default()
})
```
`Window::set_position` now takes a `MonitorSelection` as argument.
```rust
window.set_position(MonitorSelection::Current, position);
```

Co-authored-by: devil-ira <justthecooldude@gmail.com>
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2 people authored and nicopap committed Sep 12, 2022
1 parent a70e090 commit c9c1a91
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3 changes: 2 additions & 1 deletion crates/bevy_window/src/lib.rs
Original file line number Diff line number Diff line change
Expand Up @@ -17,7 +17,8 @@ pub mod prelude {
#[doc(hidden)]
pub use crate::{
CursorEntered, CursorIcon, CursorLeft, CursorMoved, FileDragAndDrop, MonitorSelection,
ReceivedCharacter, Window, WindowDescriptor, WindowMoved, WindowPosition, Windows,
ReceivedCharacter, Window, WindowDescriptor, WindowMode, WindowMoved, WindowPosition,
Windows,
};
}

Expand Down
49 changes: 32 additions & 17 deletions crates/bevy_window/src/window.rs
Original file line number Diff line number Diff line change
Expand Up @@ -272,11 +272,12 @@ pub enum WindowCommand {
SetMinimized {
minimized: bool,
},
/// Set the window's position on the screen.
/// Set the window's position on the selected monitor.
SetPosition {
monitor_selection: MonitorSelection,
position: IVec2,
},
/// Modifies the position of the window to be in the center of the current monitor
/// Sets the position of the window to be in the center of the selected monitor.
Center(MonitorSelection),
/// Set the window's [`WindowResizeConstraints`]
SetResizeConstraints {
Expand Down Expand Up @@ -416,12 +417,9 @@ impl Window {
.push(WindowCommand::SetMinimized { minimized });
}

/// Modifies the position of the window in physical pixels.
/// Sets the `position` of the window on the selected `monitor` in physical pixels.
///
/// Note that the top-left hand corner of the desktop is not necessarily the same as the screen.
/// If the user uses a desktop with multiple monitors, the top-left hand corner of the
/// desktop is the top-left hand corner of the monitor at the top-left of the desktop. This
/// automatically un-maximizes the window if it's maximized.
/// This automatically un-maximizes the window if it's maximized.
///
/// # Platform-specific
///
Expand All @@ -430,9 +428,11 @@ impl Window {
/// - Web: Sets the top-left coordinates relative to the viewport.
/// - Android / Wayland: Unsupported.
#[inline]
pub fn set_position(&mut self, position: IVec2) {
self.command_queue
.push(WindowCommand::SetPosition { position });
pub fn set_position(&mut self, monitor: MonitorSelection, position: IVec2) {
self.command_queue.push(WindowCommand::SetPosition {
monitor_selection: monitor,
position,
});
}

/// Modifies the position of the window to be in the center of the current monitor
Expand Down Expand Up @@ -747,27 +747,31 @@ impl Window {
/// Defines where window should be placed at on creation.
#[derive(Debug, Clone, Copy)]
pub enum WindowPosition {
/// Position will be set by the window manager
/// The position will be set by the window manager.
Automatic,
/// Window will be centered on the selected monitor
/// Center the window on the monitor.
///
/// The monitor to center the window on can be selected with the `monitor` field in `WindowDescriptor`.
Centered,
/// The window's top-left corner will be placed at the specified position in pixels.
///
/// Note that this does not account for window decorations.
Centered(MonitorSelection),
/// The window's top-left corner will be placed at the specified position (in pixels)
/// (0,0) represents top-left corner of the monitor.
///
/// (0,0) represents top-left corner of screen space.
/// The monitor to position the window on can be selected with the `monitor` field in `WindowDescriptor`.
At(Vec2),
}

/// Defines which monitor to use.
#[derive(Debug, Clone, Copy)]
pub enum MonitorSelection {
/// Uses current monitor of the window.
///
/// Will fall back to the system default if the window has not yet been created.
Current,
/// Uses primary monitor of the system.
Primary,
/// Uses monitor with the specified index.
Number(usize),
Index(usize),
}

/// Describes the information needed for creating a window.
Expand All @@ -789,7 +793,15 @@ pub struct WindowDescriptor {
/// May vary from the physical height due to different pixel density on different monitors.
pub height: f32,
/// The position on the screen that the window will be placed at.
///
/// The monitor to place the window on can be selected with the `monitor` field.
///
/// Ignored if `mode` is set to something other than [`WindowMode::Windowed`]
///
/// `WindowPosition::Automatic` will be overridden with `WindowPosition::At(Vec2::ZERO)` if a specific monitor is selected.
pub position: WindowPosition,
/// The monitor to place the window on.
pub monitor: MonitorSelection,
/// Sets minimum and maximum resize limits.
pub resize_constraints: WindowResizeConstraints,
/// Overrides the window's ratio of physical pixels to logical pixels.
Expand Down Expand Up @@ -819,6 +831,8 @@ pub struct WindowDescriptor {
/// Sets whether the window locks the cursor inside its borders when the window has focus.
pub cursor_locked: bool,
/// Sets the [`WindowMode`](crate::WindowMode).
///
/// The monitor to go fullscreen on can be selected with the `monitor` field.
pub mode: WindowMode,
/// Sets whether the background of the window should be transparent.
///
Expand Down Expand Up @@ -854,6 +868,7 @@ impl Default for WindowDescriptor {
width: 1280.,
height: 720.,
position: WindowPosition::Automatic,
monitor: MonitorSelection::Current,
resize_constraints: WindowResizeConstraints::default(),
scale_factor_override: None,
present_mode: PresentMode::Fifo,
Expand Down
45 changes: 30 additions & 15 deletions crates/bevy_winit/src/lib.rs
Original file line number Diff line number Diff line change
Expand Up @@ -31,7 +31,7 @@ use bevy_window::{
};

use winit::{
dpi::{LogicalSize, PhysicalPosition},
dpi::{LogicalPosition, LogicalSize, PhysicalPosition},
event::{self, DeviceEvent, Event, StartCause, WindowEvent},
event_loop::{ControlFlow, EventLoop, EventLoopWindowTarget},
};
Expand Down Expand Up @@ -149,7 +149,7 @@ fn change_window(
let window = winit_windows.get_window(id).unwrap();
let inner_size = window.inner_size().to_logical::<f32>(window.scale_factor());
window
.set_cursor_position(winit::dpi::LogicalPosition::new(
.set_cursor_position(LogicalPosition::new(
position.x,
inner_size.height - position.y,
))
Expand All @@ -163,12 +163,26 @@ fn change_window(
let window = winit_windows.get_window(id).unwrap();
window.set_minimized(minimized);
}
bevy_window::WindowCommand::SetPosition { position } => {
bevy_window::WindowCommand::SetPosition {
monitor_selection,
position,
} => {
let window = winit_windows.get_window(id).unwrap();
window.set_outer_position(PhysicalPosition {
x: position[0],
y: position[1],
});

use bevy_window::MonitorSelection::*;
let maybe_monitor = match monitor_selection {
Current => window.current_monitor(),
Primary => window.primary_monitor(),
Index(i) => window.available_monitors().nth(i),
};
if let Some(monitor) = maybe_monitor {
let monitor_position = DVec2::from(<(_, _)>::from(monitor.position()));
let position = monitor_position + position.as_dvec2();

window.set_outer_position(LogicalPosition::new(position.x, position.y));
} else {
warn!("Couldn't get monitor selected with: {monitor_selection:?}");
}
}
bevy_window::WindowCommand::Center(monitor_selection) => {
let window = winit_windows.get_window(id).unwrap();
Expand All @@ -177,19 +191,20 @@ fn change_window(
let maybe_monitor = match monitor_selection {
Current => window.current_monitor(),
Primary => window.primary_monitor(),
Number(n) => window.available_monitors().nth(n),
Index(i) => window.available_monitors().nth(i),
};

if let Some(monitor) = maybe_monitor {
let screen_size = monitor.size();
let monitor_size = monitor.size();
let monitor_position = monitor.position().cast::<f64>();

let window_size = window.outer_size();

window.set_outer_position(PhysicalPosition {
x: screen_size.width.saturating_sub(window_size.width) as f64 / 2.
+ monitor.position().x as f64,
y: screen_size.height.saturating_sub(window_size.height) as f64 / 2.
+ monitor.position().y as f64,
x: monitor_size.width.saturating_sub(window_size.width) as f64 / 2.
+ monitor_position.x,
y: monitor_size.height.saturating_sub(window_size.height) as f64 / 2.
+ monitor_position.y,
});
} else {
warn!("Couldn't get monitor selected with: {monitor_selection:?}");
Expand Down Expand Up @@ -578,12 +593,12 @@ pub fn winit_runner_with(mut app: App) {
}
}
event::Event::DeviceEvent {
event: DeviceEvent::MouseMotion { delta },
event: DeviceEvent::MouseMotion { delta: (x, y) },
..
} => {
let mut mouse_motion_events = app.world.resource_mut::<Events<MouseMotion>>();
mouse_motion_events.send(MouseMotion {
delta: Vec2::new(delta.0 as f32, delta.1 as f32),
delta: DVec2 { x, y }.as_vec2(),
});
}
event::Event::Suspended => {
Expand Down
151 changes: 77 additions & 74 deletions crates/bevy_winit/src/winit_windows.rs
Original file line number Diff line number Diff line change
@@ -1,8 +1,11 @@
use bevy_math::IVec2;
use bevy_utils::{tracing::warn, HashMap};
use bevy_window::{Window, WindowDescriptor, WindowId, WindowMode};
use bevy_math::{DVec2, IVec2};
use bevy_utils::HashMap;
use bevy_window::{MonitorSelection, Window, WindowDescriptor, WindowId, WindowMode};
use raw_window_handle::HasRawWindowHandle;
use winit::dpi::{LogicalPosition, LogicalSize, PhysicalPosition};
use winit::{
dpi::{LogicalPosition, LogicalSize, PhysicalPosition, PhysicalSize},
window::Fullscreen,
};

#[derive(Debug, Default)]
pub struct WinitWindows {
Expand All @@ -24,86 +27,43 @@ impl WinitWindows {
) -> Window {
let mut winit_window_builder = winit::window::WindowBuilder::new();

let &WindowDescriptor {
width,
height,
position,
monitor,
scale_factor_override,
..
} = window_descriptor;

let logical_size = LogicalSize::new(width, height);

let monitor = match monitor {
MonitorSelection::Current => None,
MonitorSelection::Primary => event_loop.primary_monitor(),
MonitorSelection::Index(i) => event_loop.available_monitors().nth(i),
};

let selected_or_primary_monitor = monitor.clone().or_else(|| event_loop.primary_monitor());

winit_window_builder = match window_descriptor.mode {
WindowMode::BorderlessFullscreen => winit_window_builder.with_fullscreen(Some(
winit::window::Fullscreen::Borderless(event_loop.primary_monitor()),
WindowMode::BorderlessFullscreen => winit_window_builder
.with_fullscreen(Some(Fullscreen::Borderless(selected_or_primary_monitor))),
WindowMode::Fullscreen => winit_window_builder.with_fullscreen(Some(
Fullscreen::Exclusive(get_best_videomode(&selected_or_primary_monitor.unwrap())),
)),
WindowMode::Fullscreen => {
winit_window_builder.with_fullscreen(Some(winit::window::Fullscreen::Exclusive(
get_best_videomode(&event_loop.primary_monitor().unwrap()),
)))
}
WindowMode::SizedFullscreen => winit_window_builder.with_fullscreen(Some(
winit::window::Fullscreen::Exclusive(get_fitting_videomode(
&event_loop.primary_monitor().unwrap(),
Fullscreen::Exclusive(get_fitting_videomode(
&selected_or_primary_monitor.unwrap(),
window_descriptor.width as u32,
window_descriptor.height as u32,
)),
)),
_ => {
let WindowDescriptor {
width,
height,
position,
scale_factor_override,
..
} = window_descriptor;

use bevy_window::WindowPosition::*;
match position {
Automatic => { /* Window manager will handle position */ }
Centered(monitor_selection) => {
use bevy_window::MonitorSelection::*;
let maybe_monitor = match monitor_selection {
Current => {
warn!("Can't select current monitor on window creation!");
None
}
Primary => event_loop.primary_monitor(),
Number(n) => event_loop.available_monitors().nth(*n),
};

if let Some(monitor) = maybe_monitor {
let screen_size = monitor.size();

let scale_factor = monitor.scale_factor();

// Logical to physical window size
let (width, height): (u32, u32) = LogicalSize::new(*width, *height)
.to_physical::<u32>(scale_factor)
.into();

let position = PhysicalPosition {
x: screen_size.width.saturating_sub(width) as f64 / 2.
+ monitor.position().x as f64,
y: screen_size.height.saturating_sub(height) as f64 / 2.
+ monitor.position().y as f64,
};

winit_window_builder = winit_window_builder.with_position(position);
} else {
warn!("Couldn't get monitor selected with: {monitor_selection:?}");
}
}
At(position) => {
if let Some(sf) = scale_factor_override {
winit_window_builder = winit_window_builder.with_position(
LogicalPosition::new(position[0] as f64, position[1] as f64)
.to_physical::<f64>(*sf),
);
} else {
winit_window_builder = winit_window_builder.with_position(
LogicalPosition::new(position[0] as f64, position[1] as f64),
);
}
}
}

if let Some(sf) = scale_factor_override {
winit_window_builder
.with_inner_size(LogicalSize::new(*width, *height).to_physical::<f64>(*sf))
winit_window_builder.with_inner_size(logical_size.to_physical::<f64>(sf))
} else {
winit_window_builder.with_inner_size(LogicalSize::new(*width, *height))
winit_window_builder.with_inner_size(logical_size)
}
}
.with_resizable(window_descriptor.resizable)
Expand Down Expand Up @@ -155,6 +115,49 @@ impl WinitWindows {

let winit_window = winit_window_builder.build(event_loop).unwrap();

if window_descriptor.mode == WindowMode::Windowed {
use bevy_window::WindowPosition::*;
match position {
Automatic => {
if let Some(monitor) = monitor {
winit_window.set_outer_position(monitor.position());
}
}
Centered => {
if let Some(monitor) = monitor.or_else(|| winit_window.current_monitor()) {
let monitor_position = monitor.position().cast::<f64>();
let size = monitor.size();

// Logical to physical window size
let PhysicalSize::<u32> { width, height } =
logical_size.to_physical(monitor.scale_factor());

let position = PhysicalPosition {
x: size.width.saturating_sub(width) as f64 / 2. + monitor_position.x,
y: size.height.saturating_sub(height) as f64 / 2. + monitor_position.y,
};

winit_window.set_outer_position(position);
}
}
At(position) => {
if let Some(monitor) = monitor.or_else(|| winit_window.current_monitor()) {
let monitor_position = DVec2::from(<(_, _)>::from(monitor.position()));
let position = monitor_position + position.as_dvec2();

if let Some(sf) = scale_factor_override {
winit_window.set_outer_position(
LogicalPosition::new(position.x, position.y).to_physical::<f64>(sf),
);
} else {
winit_window
.set_outer_position(LogicalPosition::new(position.x, position.y));
}
}
}
}
}

if window_descriptor.cursor_locked {
match winit_window.set_cursor_grab(true) {
Ok(_) | Err(winit::error::ExternalError::NotSupported(_)) => {}
Expand Down

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