SeaStar is an event-driven framework allowing you to write non-blocking, asynchronous code in a relatively straightforward manner (once understood). It is based on futures.
For more details and alternative work-flows, read HACKING.md.
Assuming that you would like to use system packages (RPMs or DEBs) for Seastar's dependencies, first install them:
$ sudo ./install-dependencies.sh
then configure (in "release" mode):
$ ./configure.py --mode=release
then compile:
$ ninja -C build/release
In case there are compilation issues, especially like g++: internal compiler error: Killed (program cc1plus)
try giving more memory to gcc, either by limiting the amount of threads ( -j1 ) and/or allowing at least 4g ram to your
machine.
If you're missing a dependency of Seastar, then it is possible to have the configuration process fetch a version of the dependency locally for development.
For example, to fetch fmt
locally, configure Seastar like this:
$ ./configure.py --mode=dev --cook fmt
--cook
can be repeated many times for selecting multiple dependencies.
The configure.py script is a wrapper around cmake. The --mode argument maps to CMAKE_BUILD_TYPE, and supports the following modes
CMake mode | Debug info | Optimizations | Sanitizers | Allocator | Checks | Use for | |
---|---|---|---|---|---|---|---|
debug | Debug |
Yes | -O0 |
ASAN, UBSAN | System | All | gdb |
release | RelWithDebInfo |
Yes | -O3 |
None | Seastar | Asserts | production |
dev | Dev (Custom) |
No | -O1 |
None | Seastar | Asserts | build and test cycle |
sanitize | Sanitize (Custom) |
Yes | -Os |
ASAN, UBSAN | System | All | second level of tests, track down bugs |
Note that seastar is more sensitive to allocators and optimizations than usual. A quick rule of the thumb of the relative performances is that release is 2 times faster than dev, 150 times faster than sanitize and 300 times faster than debug.
It's possible to consume Seastar directly from its build directory with CMake or pkg-config
.
We'll assume that the Seastar repository is located in a directory at $seastar_dir
.
Via pkg-config
:
$ g++ my_app.cc $(pkg-config --libs --cflags --static $seastar_dir/build/release/seastar.pc) -o my_app
and with CMake using the Seastar
package:
CMakeLists.txt
for my_app
:
find_package (Seastar REQUIRED)
add_executable (my_app
my_app.cc)
target_link_libraries (my_app
Seastar::seastar)
$ mkdir $my_app_dir/build
$ cd $my_app_dir/build
$ cmake -DCMAKE_PREFIX_PATH="$seastar_dir/build/release;$seastar_dir/build/release/_cooking/installed" -DCMAKE_MODULE_PATH=$seastar_dir/cmake $my_app_dir
The CMAKE_PREFIX_PATH
values ensure that CMake can locate Seastar and its compiled submodules. The CMAKE_MODULE_PATH
value ensures that CMake can uses Seastar's CMake scripts for locating its dependencies.
You can also consume Seastar after it has been installed to the file-system.
Important:
- Seastar works with a customized version of DPDK, so by default builds and installs the DPDK submodule to
$build_dir/_cooking/installed
First, configure the installation path:
$ ./configure.py --mode=release --prefix=/usr/local
then run the install
target:
$ ninja -C build/release install
then consume it from pkg-config
:
$ g++ my_app.cc $(pkg-config --libs --cflags --static seastar) -o my_app
or consume it with the same CMakeLists.txt
as before but with a simpler CMake invocation:
$ cmake ..
(If Seastar has not been installed to a "standard" location like /usr
or /usr/local
, then you can invoke CMake with -DCMAKE_PREFIX_PATH=$my_install_root
.)
There are also instructions for building on any host that supports Docker.
Seastar supports both C++20, and C++23. The build defaults to the latest
standard supported by your compiler, but can be explicitly selected with
the --c++-standard
configure option, e.g., --c++-standard=20
,
or if using CMake directly, by setting on the CMAKE_CXX_STANDARD
CMake
variable.
See the compatibity statement for more information.
There is a mini tutorial and a more comprehensive one.
The documentation is available on the web.
- Seasatar Development Mailing List: Discuss challenges, propose improvements with sending code contributions (patches), and get help from experienced developers. Subscribe or browse archives: here (or email seastar-dev@googlegroups.com).
- GitHub Discussions: For more casual conversations and quick questions, consider using the Seastar project's discussions on Github.
- Issue Tracker: File bug reports on the project's issue tracker.
Learn more about Seastar on the main project website.
Seastar comes with its own userspace TCP/IP stack for better performance.
- CPUs - As much as you need. SeaStar is highly friendly for multi-core and NUMA
- NICs - As fast as possible, we recommend 10G or 40G cards. It's possible to use 1G too but you may be limited by their capacity. In addition, the more hardware queue per cpu the better for SeaStar. Otherwise we have to emulate that in software.
- Disks - Fast SSDs with high number of IOPS.
- Client machines - Usually a single client machine can't load our servers. Both memaslap (memcached) and WRK (httpd) cannot over load their matching server counter parts. We recommend running the client on different machine than the servers and use several of them.
- cpv-cql-driver: C++ driver for Cassandra/Scylla based on seastar framework
- cpv-framework: A web framework written in c++ based on seastar framework
- redpanda: A Kafka replacement for mission critical systems
- Scylla: A fast and reliable NoSQL data store compatible with Cassandra and DynamoDB
- smf: The fastest RPC in the West
- Ceph - Crimson: Next-generation OSD (Object Storage Daemon) implementation based on the Seastar framework