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nieznanysprawiciel edited this page Oct 10, 2019
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swGraphicAPI is set of libraries providing common interface for rendering and assets managment.
- Rendering through commands queue
- Implement command queue
- Sorting commands using custom key build based on assets used in command (Optimization: minimise state changes)
- OpenGL implementation
- DirectX 12 implementation
- Vulcan implementation
- FBX Loader
- Create library in new repository
- Rewrite functionalities from SWEngine
- Add project that creates dynamic library (developer will choose if he links static or dynamic lib)
- MaterialAsset
- Utilities for ParametricBuffers
- swMaterial file format
- Enable saving relative texture paths (except path aliases)
- Save and load material shading model parameters without need of WrapperType
- MeshAsset
- Move code from SWEngine
- Add asset creator
- In Loader implementation relative path is resolved relative to loaded file path (not working directory)
- LoadGenericFile - loads all assets that can be found in file. (Utility for editors)
- PathsManager - find best matching alias. (Utility for editors)
- Saving assets
- Caching
- Implement caching assets to common format for all possible caches implementations
- Mechanisms for estimating asset usefulness in cache
- First version - simple mechanisms (not generic)
- Generic version of mechanisms - developer can implement his own estimators
- Add dependencies quering API to Resources and Assets. (If we cache asset we need to cache his dependencies)
- Caches implementations
- Memory Cache (RAM)
- Disk Cache (SSD)
- Implement moving assets between cache levels based on usefulness estimation
- Prefetching assets to cache (non generic)
- Generic mechanisms for predictive prefetching
- Memory limits for caches.
- Support for levels of details
- Support for assets streaming (for example video)
- Support for hot reload