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Collision displays at incorrect scale and position for Skyrim NIFs #3
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Closed with Pull Request: #9 |
hexabits
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Jan 22, 2015
Previous fix was incomplete. To correctly mix the two layers I introduced some extra variables to make it easier. I also assured that `+ ColorD.rgb * NdotL` comes before the glow/emissive/backlight code otherwise the light direction incorrectly darkens these effects. The previous commit accidentally reverted such changes.
psi29a
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psi29a
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go recursive build the damn thing try niftools#3 try to get a dir listing give me more output try vcxproj instead of sln try build dir try defaults fix bad yaml try building now
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almost there try to get a nifskope dir case sensative try niftools#2 try niftools#3 get it right try build_name try hardcoded
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All bhk* blocks need to not only be scaled and translated by 10x for display in the Render View.
NOTE: Applies to Skyrim NIFs only, backwards compatibility needs to be maintained.
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