An open-world tank game where you have to wreck other tanks and become the king of the arena!
These instructions will get you a copy of the project up and running on your local machine for development and testing purposes. See deployment for notes on how to deploy the project on a live system.
Just a computer capable of running the Unreal Engine 4.18 or greater and possibly Visual Studio if you're a coder (p.s. Visual Studio is going to run even on the crappiest machine). For testing purposes, on the other hand I will provide you with an installer where you'll be able to test the game.
For development purposes, you will need to download and install a copy of the Unreal Engine 4.18 or greater, alongside a version of Visual Studio, if you are a coder.
1. Download and install the Unreal Engine (4.18 or greater) - click [here](https://www.unrealengine.com/en-US/what-is-unreal-engine-4) to get it.
2. (Optional if you're a coder) Download and install Visual Studio - click [here](https://www.visualstudio.com/) to get it.
3. Now you're ready to contribute to this project's development, yay!
Basically, Unreal Engine will take care of that for you and besides I haven't thought of writing any automated test for this project so far. If I do end up writing tests, this document will get an update.
No tests yet!
No examples yet!
No tests yet!
No examples yet!
An installer should be made in order for people to play this game or even test it for that matter. However it can be deployed as is, if it's for development purposes.
- Unreal Engine - The Graphics Engine used
- Visual Studio - The IDE used
- Blender - The 3D Creation Suite used
- Photoshop - The Imaging and Design app used
I didn't create any separate file for this, even though it might be added in the future.
Nobody contributed yet! :(
I use Git for versioning. I also use Source Tree to get a GUI so that I can simplify my work a ton.
- Daniel Grieco - Initial work - DannyDevOfficial
See also the list of contributors who participated in this project.
This project has no license
- Thanks to Ben Tristem for giving me the inspiration in bringing this project to life.