Skip to content

Commit

Permalink
we're gaming
Browse files Browse the repository at this point in the history
  • Loading branch information
nikothedude committed Nov 3, 2024
1 parent 54c7e67 commit 7ec4c5b
Show file tree
Hide file tree
Showing 12 changed files with 1,050 additions and 107 deletions.
13 changes: 13 additions & 0 deletions .idea/libraries/Station_Augments.xml

Some generated files are not rendered by default. Learn more about how customized files appear on GitHub.

1 change: 1 addition & 0 deletions More Planetary Conditions.iml
Original file line number Diff line number Diff line change
Expand Up @@ -45,5 +45,6 @@
<orderEntry type="library" name="secretsofthefrontier" level="project" />
<orderEntry type="library" name="CombatChatter" level="project" />
<orderEntry type="library" name="ED Shipyard" level="project" />
<orderEntry type="library" name="Station-Augments" level="project" />
</component>
</module>
12 changes: 10 additions & 2 deletions changelog.txt
Original file line number Diff line number Diff line change
@@ -1,4 +1,7 @@
3.11.0
4.0.0
NOT SAVE COMPATIBLE

!!SATELLITE FP AND DERELICT ESCORT SPAWN ON PATROL DEFAULTS CHANGED! RESET LUNASETTINGS TO DEFAULT!!

Magnetar terrain tooltip now tells you when the next pulse is
You can now plot a course onto things while hacking
Expand All @@ -8,7 +11,7 @@ Interdict progress needed for full protection reduced to 60%

The quest can now only start if the galatia questline is done

Testing grounds mission turnt into a real mission
Testing grounds mission turned into a real mission

New weapon: Heavy flak cannon
Large ballistic
Expand Down Expand Up @@ -61,6 +64,11 @@ Fixed a rare crash on sector gen

Renamed slaved omega core to fractal core

Fixed a bug where baryon emitters would appear as being unbuildable
Planetary baryon emitters now have upkeep

By default, FRCs no longer spawn escorts on patrols

3.10.0
NOT SAVE COMPATIBLE IF YOU HAVE A OVERGROWN NANOFORGE ITEM - DELETE IT AND READD IT TO UPDATE

Expand Down
36 changes: 10 additions & 26 deletions data/campaign/rules.csv
Original file line number Diff line number Diff line change
Expand Up @@ -775,29 +775,24 @@ Sighing, you think to yourself that you'll probably never know the true mystery
MPC_OManExploreTwoBranchNotBombarded,MPC_OManExploreTwoBranch,"!$global.MPC_bombardedOmegaManufactorum",,"The complex is even more imposing from the low ground, with spires of orange-tipped material protruding tens of feet in the air, invoking feelings of ancient nuclear waste signatures.

With your ops chief's oversight, the pointmen of each squad nervously ready breaching charges on what they think is the most vulnerable section of the chassis for their side of the complex. With a percussive THUD, your breath catches as you glimpse the exotic interior - a tangle of chromium struts spiderweb the inside like an unfinished 3D print, with unidentifiable machinery accenting the sides. The salvors enter, assured by generous hazard pay, though not without a certain shake to their vidfeeds - only in part to the gymnastics required to traverse the hostile terrain. Weapons scan over every inch of the reflective interior, focusing on the orange and blue tips as if a turret could emerge any second - though sensor evidence casts doubt on this theory.","0:MPC_OManExploreNotBombardedTwo:Push deeper into the facility",
MPC_OManExploreNotBombardedTwo,DialogOptionSelected,"$option == MPC_OManExploreNotBombardedTwo
","SetTextHighlights ""arc bomb""","The dark of the corridors is banished by high-powered handheld sticklights, casting directional shadows that spook salvors on more than one occasion. Rooms are methodically cleared, one by one, as rigorous chain of command holds even through this unknown foe. The routine communication between salvors is occasionally disrupted by a wondrous find - a weapon of unknown make, or a cache of resources - but the suspect salvor quickly returns to standard call-and-response, logging the find for later recovery and moving on with the operation.
MPC_OManExploreNotBombardedTwo,DialogOptionSelected,"$option == MPC_OManExploreNotBombardedTwo",,"The dark of the corridors is banished by high-powered handheld sticklights, casting directional shadows that spook salvors on more than one occasion. Rooms are methodically cleared, one by one, as rigorous chain of command holds even through this unknown foe. The routine communication between salvors is occasionally disrupted by a wondrous find - a weapon of unknown make, or a cache of resources - but the suspect salvor quickly returns to standard call-and-response, logging the find for later recovery and moving on with the operation.

Eventually, most of the interior has been charted, scanned, and logged to your databases, which you file for later examination. The groups pile up around what appears to be an entrance to the complex core, sealed hermetically by triple-reinforced blast doors. The inbuilt sensor feeds of your men's suits seem to pick up a small, yet amplifying, energy signature from inside. ""$PlayerSirOrMadam-"" your sensor officer adds. ""The walls are likely insulating the signal. Based on what we've learnt so far, the signature is probably 100x more powerful that we're seeing. I think it's an arc bomb, $PlayerSirOrMadam."". Sucking through your teeth, you understand it's too late to turn back if it's truely an arc bomb, judging by the supposed signal strength - it's ionization would spread throughout the entire compound and shred the DNA of your crew, even if they sheltered. You relay this information to your salvors, who understandably begin triple-checking their weapons.
Eventually, most of the interior has been charted, scanned, and logged to your databases, which you file for later examination. The groups pile up around what appears to be an entrance to the complex core, sealed hermetically by triple-reinforced blast doors. With a command from your ops chief, and input from sensors, your salvors decide to take the past of least resistance - the adjacent wall. Using a plasmatorch, the salvors slowly cut into the central chamber, the vidfeed artifacting from the intense arc of the tool.

With a command from your ops chief, and input from sensors, your salvors decide to take the past of least resistance - the adjacent wall. Using a plasmatorch, the salvors slowly cut into the central chamber, the vidfeed artifacting from the intense arc of the tool. Finally, with a clunk, the wall falls open, and your salvors take cover right outside. Your ops chief nods at you, giving you the responsibility for the next order.","0:MPC_OManExploreNotBombardedThree:""Move in.""",
MPC_OManExploreNotBombardedThree,DialogOptionSelected,"$option == MPC_OManExploreNotBombardedThree","SetStoryOption MPC_OManExploreNotBombardedDisableArc general ""Noticed the source of the ominous humming""","With a clatter of reinforced boots, your salvors flood into the central chamber, quickly securing vantage points and sealing any unexplored areas off, while you and your ops chief expertly coordinate the effort with years of experience. Actions are frantic - torches scan surfaces for anything that might tell you how to deactivate this booby trap, but nothing gives. Sensors tell you it's above - below - right, left, but always contradict themselves. The room begins to glow from an unknown source as the crackling turns into an incoherent cacophony.
Finally, with a clunk, the wall falls open, and your salvors take cover right outside. Your ops chief nods at you, giving you the responsibility for the next order.","0:MPC_OManExploreNotBombardedThree:""Move in.""",
MPC_OManExploreNotBombardedThree,DialogOptionSelected,"$option == MPC_OManExploreNotBombardedThree","AddRemoveAnyItem RESOURCES ""MPC_slavedOmegaCore"" 1","With a clatter of reinforced boots, your salvors flood into the central chamber, quickly securing vantage points and sealing any unexplored areas off, while you and your ops chief expertly coordinate the effort with years of experience.

You have mere seconds until detonation. In a moment of desperation, you flick through all your salvor feeds, until-","0:MPC_OManExploreNotBombardedDisableArc:Is that...?
1:MPC_OManExploreNotBombardedDontDisableArc:Nothing.","0:MPC_OManExploreNotBombardedAICore:Switch your camfeed to the awe-struck salvor"
MPC_OManExploreNotBombardedDisableArc,DialogOptionSelected,"$option == MPC_OManExploreNotBombardedDisableArc","SetTextHighlights ""you""","In the corner of your eye, you see it. A glowing pinprick of light, gentle arcs of light angrily caressing nearby superstructure. Only in this specific moment, through this specific camera angle, can it be observed.
No contacts reported, no autonomous defenses. Looks like the interior scans were right - this place is completely undefended. With a foothold in the central chamber, your ops chief feels confidant enough to order a general exploration order, relaxing combat protocols. Your salvors collectively sigh with relief (under their breaths, of course) and begin vigorously cataloguing their finds.

Time is short. Your order must be as concise and streamlined as possible to save your crew, and more importantly, the treasures. Location. Action. Tone. The three most important factors.
The chamber itself appears to be some kind of... manufactorum? At least, thats what your tactical officer says - with a shrug. Specialized chambers of unknown make dot the walls, with slots for some kind of device behind a chrome shield. Conveyor belts shoot out from a central platform, the same kind of slot placed in equidistant 5 foot intervals atop them, and on the platform...

In less than a millisecond, you open an emergency comms channel to all operatives, cutting out all excess chatter to focus soley on you.","0:MPC_OManExploreNotBombardedDisableArcTwo:""Strike topcenter pillar ASAP!""",
MPC_OManExploreNotBombardedDisableArcTwo,DialogOptionSelected,"$option == MPC_OManExploreNotBombardedDisableArcTwo",,"The words flow like lightning, and your salvors act as the rods. Pulsefire rains down upon the bomb, shredding it in an instant. The humming quiets, leaving only the sounds of heavy breathing, munition ejection, and your own heartbeat.",,
MPC_OManExploreNotBombardedAICore,DialogOptionSelected,"$option == MPC_OManExploreNotBombardedAICore",,"A truely arcane AI core sits in the center of the shakey camfeed, crystalline wiring attached to seemingly random points of it's transparent shell. As the salvor turns their head to examine it, you note the kaleidoscope-esque color fragmentation of it's ""interior"". Your salvage AI helpfully marks the core as ""Unknown"" (atypical even for the salvage AI's delta-level intelligence), further solidifying it's foreignness.
""$PlayerSirOrMadam..."" a salvor's voice rings out, shaking with either excitement or terror. ""...it's some kind of AI core.""

A strange AI core, placed atop a pedestal, with a translucent exterior like glass. Strange machinery faintly resembling a scanning array surrounds the item, it's data-tendrils extending into an unfamiliar socket beneath itself. You've never seen anything like it before, but if the excitement rising in your chest tells you anything...

This is something special.

","0:MPC_OManExplore

0:MPC_OManExploreNotBombardedReadLogs:Investigate the preliminary report
You order the AI core carefully returned to the fleet (in a shielded container, of course) for further examination. You promptly return control of the op to your chief, and consider your next steps.","0:MPC_OManExploreNotBombardedReadLogs:Investigate the preliminary report
50:MPC_OManExploreBeginSalvage:Initiate salvage operations",
MPC_OManExploreNotBombardedReadLogs,DialogOptionSelected,"$option == MPC_OManExploreNotBombardedReadLogs",,"It appears this entire complex is one big factory - though the item produced is initially unclear. You piece things together, page by page - hyper-advanced simulation machines hooked up to a conveyor of the make you just saw - elaborate machines capable of producing annealed glass that withstood a full-power plasmatorch - and, most worryingly, a selection of unmanned ships in the shipyard with notably empty AI core slots.

Expand Down Expand Up @@ -885,15 +880,4 @@ The message then repeats, likely forever - without any listeners. A shiver runs
You shake the thought away. The domain fell, and you rose from the ashes. This will be no different. You close the comm link, save a recording for posterity, and prepare to deactivate the beacon - you'd rather not be snuck up on while sheltering behind the star.","0:MPC_leaveMagnetarBeacon:Disconnect the beacon",
"#END Hijacked solar shield",,,,,,
"#END Magnetar",,,,,,
,,,,,,
# Post-slaved omega core acquisition,,,,,,
MPC_HSBInit,DialogOptionSelected,"MPC_hegemonySpyCMD canExecute score:1000
$option == marketVisitBar","FireBest BarShuttleDownPrintDesc
FireBest BarPrintDesc
BarCMD playAmbience
$global.MPC_didHSBVisit = true

FireBest MPC_HSBStart",,,
MPC_HSBStart,,,,,,
"#END Post-slaved omega core acquisition",,,,,,

Loading

0 comments on commit 7ec4c5b

Please sign in to comment.