Improve assault memory and engagement routines #306
Merged
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This pull request tunes AI close quarter battle ability and introduces small bug fixes. It does this by tuning behaviours and introducing a change in how groupMemory entries are handled by groups. See below.
brainEngage.sqf
brainAssess.sqf
doAssault.sqf
doAssaultMemory.sqf
Improved group Memory
*Building positions are now only added to groupMemory if the list is currently empty and the calling unit is fairly close (40 meters) to the building in question. This enhancement makes groups more reliable clear building by building-- and prevents the groupMemory from becoming endlessly growing.
The groupMemory feature now also has breakout patterns if the AI is threatened by nearby enemies. And finally it interacts very well with the tightened timings-- adding an aggressive and constantly searching AI.